Skip to main content

Without a 4K TV, you don’t need Project Scorpio

Project Scorpio, the sort-of-successor to the Xbox One revealed at the end of Microsoft’s E3 press conference on Monday, is promised to be “the most powerful console ever,” capable of playing games in 4K with no frame rate issues, as well as support for VR. According to head of Xbox Phil Spencer, however, you shouldn’t think of it as a replacement for the Xbox One. In fact, without a 4K TV, he doesn’t think you need it at all.

In an interview with Eurogamer, Spencer emphasized that in Microsoft’s attempt to move “beyond console generations,” Project Scorpio will not have any exclusive games. This was stated earlier by head of marketing Aaron Greenberg, but it was followed by mixed messaging from Microsoft that suggested otherwise — a concrete answer this soon after the conference would be welcome.

Furthermore, without a 4K display, Spencer says the new system “won’t do anything for you.”

“Scorpio is designed as a 4K console, and if you don’t have a 4K TV, the benefit we’ve designed for, you’re not going to see,” he told Eurogamer.

Xbox-Project-Scorpio
Image used with permission by copyright holder

VR is a different story, however. With almost no talk of VR support coming to the original Xbox One (please, don’t make us say that now) and Sony’s commitment to PlayStation VR, it goes without saying that Microsoft will have support planned for future games, even if they aren’t completely exclusive to Scorpio.

Spencer is very aware of the reaction to announcing two consoles at the same conference — with one effectively being a replacement for the other — but coming out and saying that the system will not be for anyone without a 4K TV is a move we didn’t expect to see. That being said, 4K TV prices have dropped considerably over the past year. A smaller option from Vizio will only set you back about $300.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
You don’t need a Facebook account to use your Oculus Quest 2 anymore
Oculus Quest VR Headset

Meta has announced you will no longer be required to have a Facebook account to log into the Quest headset starting next month. However, you may have to create a new Meta account if you want to play any VR games.

Founder Mark Zuckerberg announced the new change in a Facebook post on Thursday, saying that Meta is rolling out new accounts for Oculus Quest owners to use instead of their Facebook account. He then added: "This will give everyone more choice about how you show up in the metaverse."

Read more
I don’t need Starfield because I have The Outer Worlds
The spacer looks out over a vast horizon in The Outer Worlds 2 key art.

Starfield will be one of the biggest games of 2023, but I'm not that excited to play it yet.
While  Starfield's spotlight at the Xbox & Bethesda Games Showcase this year highlighted some impressive features, I couldn't shake the feeling that I'd already gotten everything I'd want from a traditional sci-fi RPG like this from another game: The Outer Worlds from Obsidian Entertainment. Ironically developed by another Microsoft-owned studio, The Outer Worlds showed that bloating up a sci-fi game with thousands of planets isn't necessary when a "less is more" mentality can still result in an expertly designed sci-fi RPG. 
Although The Outer Worlds might not be as nearly as grand as Starfield in scope, it still leaves an impression every time I revisit it. It's a focused, replayable, and hilarious adventure without much bloat, which is what I want from my RPGs. It does this while emulating Bethesda's classic The Elder Scrolls and Fallout games too, beating Starfield to the punch.
Starfield could impress me when it launches, but what I've seen of it hasn't got me that eager to play it when I'm so content with replaying The Outer Worlds while avidly waiting for its sequel.
Starfield: Official Gameplay Reveal
Fewer worlds, more fun
From the moment your escape pod accidentally lands on a bounty hunter that's supposed to help you, it's clear that The Outer Worlds is a tongue-in-cheek, satirical take on capitalism, colonization, and the sci-fi genre as a whole. While Bethesda Game Studios' narratives have their fair share of humor, much of its writing tends to be more serious and dryly written. We haven't seen enough of Starfield's dialogue or narrative to get a sense of its thematic identity yet.
Starfield's narrative could be more playful than we've seen so far, but the game's massive scope is what really worries me. During the Microsoft showcase, Todd Howard boasted that there are over 1,000 planets to explore. Because Starfield is so huge, I worry that it risks feeling unfocused. Will I get bored on planets that aren't very handcrafted and don't have as much to do? It's the same potential issue that infamously plagued No Man's Sky at launch.
Meanwhile, The Outer Worlds and its upcoming sequel are intentionally designed to avoid those bloat issues, according to former Obsidian Entertainment Narrative Designer Nitai Poddar in a 2019 Game Informer interview. "There is a lot of value in having an open-ended game that is still structured around individual discreet levels," he said. "It also tends to be easier to develop, and I'm always a fan of making the most of a budget that you have."

The Outer Worlds' developers didn't have a huge budget, and kept the game small but very tightly designed as a result. You might not be able to explore entire planets or fly between them, but you'll definitely remember what you did on every single one you visited. This smaller scope allowed the studio to make the world more reactive to each dialogue choice and player decision.
Playing a combat-focused build in The Outer Worlds gives you an entirely different experience than a dialogue-driven playthrough. You can also murder or scorn everyone you meet in The Outer Worlds, and the game accounts for it in tangible, narrative ways. This makes The Outer Worlds a great sci-fi roleplaying experience, and I'm hopeful its sequel will be too. I'm not as hungry for a sci-fi RPG on such a potentially problematic large scale anymore when The Outer Worlds and its handcrafted worlds and narratives are so enjoyable moment-to-moment, just like classic Bethesda games. 
Where both games will boldly go
As far as sci-fi experiences go, Starfield can stand out from The Outer Worlds with its combat, base-building and shipbuilding, and space combat. But when it comes to the core tenets of Bethesda's best RPGs -- compelling characters, well-written narratives, and lots of reactive and choice-driven moments -- The Outer Worlds beat Starfield to the punch without any additional fat. I already have the Bethesda-like sci-fi experience I always wanted.

Read more
You don’t need a gaming phone to seriously love mobile games
asus rog phone 5 review game genie

As an avid gaming enthusiast, mobile gaming has always appealed to me. However, despite my best efforts to get into gaming on my phone, I butted heads with it just about every step of the way because I found touchscreen controls to be truly awful. I figured that, unfortunately, enjoying games on a phone was reserved for people with the cash to buy luxury gaming phones with fancy shoulder buttons.

I couldn't have been more wrong, and the solution was right in front of my face.
Early disappointment
Mobile gaming has been exciting for years, but I never quite felt like I was part of it for the longest time. This is partly because I didn’t end up with a smartphone until I was roughly 16 years old in 2014, and by this time I felt like I missed a lot of the app-based fun that I was constantly reading about online. By the time I did get a smartphone, a hand-me-down iPhone 4, I still didn’t really have a device capable of playing the cutting-edge titles being released as mobile gaming got more serious.

Read more