Skip to main content

Overwatch 2 limits include five players and one tank per team

Overwatch 2 aims to bring a great deal of changes, including a reduction to 5v5 gameplay instead of the six member team sizes found in the original game.

Overwatch 2 director Aaron Keller explained on Blizzard’s What’s Next livestream that this change should make it easier for players to understand what’s happening in any given match.

Overwatch has changed over time,” Keller said during the livestream. “We’ve gone from having no hero limits at all in the game, to having a hero limit. We ended up introducing a role lock over the course of the game. And we feel like this is the next step in the way that Overwatch ought to be played.”

Keller went on to say that an Overwatch match often has “a lot going on,” and that it can sometimes be hard to track what 11 other players are doing. This change to 5v5 team sizes is an attempt to simplify the gameplay and will hopefully allow players to “make better choices,” as Keller explains.

The other major change is the reduction to one tank player per team. “Tanks can be problematic,” Keller said. “A [damage-per-second] hero is simple — they’re shooting. But a tank has abilities that can be noisy, or when stacked with other tanks can cause problems for other teams to try to overcome and counter.” Keller argued that when a team has two tanks, it can be very “aggressive” to the opposing team.

Race toward the Monte Carlo finish line in Overwatch 2.

Points of interest:
🏎️ Auto Pilot Cars
✨ Sparkles
🛥️ Flying Yachts pic.twitter.com/tlE6d8UJ8R

— Overwatch (@PlayOverwatch) May 20, 2021

The stream was filled with little details about Overwatch 2’s PvP mode, such as the reveal of the new Monte Carlo map, as well as the announcement that Blizzard is working on more maps for the upcoming Push game mode. Blizzard says it’s experimenting with new modes aside from Push as well. Many of the characters will undergo alterations as part of the sequel.

Overwatch 2 doesn’t have a release date yet, but fans shouldn’t expect it until at least 2022 at this point.

Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Helldivers 2 PC players are furious over this controversial change
A Helldivers 2 player fires a laser canon.

Helldivers 2, February's surprise multiplayer hit from Arrowhead Game Studios and Sony Interactive Entertainment, is now getting bombarded with negative reviews on Steam. That's because the game will soon require all PC players to link their Steam account to a PlayStation Network account.

Anyone who plays Helldivers 2 for the first time after May 6 will have to link a PlayStation Network account to Steam. Those who already own the game will also be required to do so by June 4 or they will no longer be able to access the game.

Read more
Marvel Rivals turns Overwatch into the Earth’s mightiest superhero shooter
A lot of heroes fight in Marvel Rivals

The “hero shooter” is a popular competitive multiplayer game subgenre where players control characters with powerful preset abilities rather than a customizable loadout. Although "hero" is right there in the subgenre name, and Overwatch proved how well superheroes could work with the concept, we haven't gotten a true attempt at this style of game from Marvel or DC.

Marvel Rivals is out to change that, starting with its first open alpha this May.

Read more
Overwatch 2’s story-driven PvE missions are being abandoned by Blizzard
A giant turret in set up in Gothenburg in Overwatch 2's story missions.

Overwatch 2 finally got some of its long-awaited PvE content last August, but it doesn't look like more is on the way, according to some new reports.

Earlier this week, a story from Kotaku indicated that the future of Overwatch 2's story-driven PvE missions was in question after the first batch of missions, which were released as paid DLC for a free-to-play game and sold poorly. Now, a new report from Bloomberg affirms that. As part of a newsletter outlining wider frustrations Blizzard's developers have with how the company ties profit-sharing bonuses to the performance of games that specific teams make, Bloomberg touched on how the Overwatch 2 team's bonuses were negatively impacted by the failure of the PvE content. A lot of that PvE team was apparently laid off in January when Microsoft cut 1,900 games-related jobs, and sources now tell Bloomberg that Blizzard does not plan to finish its previously planned PvE content.

Read more