Skip to main content

Overwatch 2’s story missions are the light at the end of a very long, dark tunnel

Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

Overwatch 2: Invasion finally brings three PvE story missions to the competitive shooter, but it was an arduous process to get here.

When Blizzard Entertainment first announced Overwatch 2 in 2019, the game’s main hook was new cooperative story missions that would finally give players the Overwatch narrative content they yearned for alongside more replayable Hero Missions and a Talent skill tree system. When Overwatch 2 eventually launched into early access in October 2022 after several leadership changes, it was free-to-play and lacked any narrative content. To make matters worse, a May 2022 announcement from Blizzard that it canceled work on the Hero Missions system put the future of PvE story content into question for many Overwatch players.

But now with Invasion, Blizzard proves that PvE content for Overwatch 2 is still alive. I had the chance to play Invasion’s three-story missions, which kick off Overwatch 2’s narrative. Shockingly, this content lived up to my expectations, even if it wasn’t exactly what Blizzard promised with the game’s reveal in 2019. And after speaking to some of the developers behind Overwatch 2, I understand what the mood is like within the development team as it finally ships some PvE story content and prepares for what’s next.

Finally moving forward

“Up until this point, we have always been telling backstories,” director of audio and technical narrative designer Scott Lawlor told Digital Trends in a roundtable Q&A about Invasion’s story missions. “We’ve been setting up our heroes’ backgrounds are telling about the fall of Overwatch or the birth of the Omnics. And this is the first time we’re actually putting something permanent in the game that will move the story forward.”

Lucio and other heroes attack enemies in Overwatch 2 story missions.
Blizzard Entertainment

Ever since its reveal in 2014, part of what helped Overwatch stand out was its lively world and the characters that inhabit it. Unfortunately, it never felt like Blizzard prioritized that part of the experience. That’s what made the announcement of PvE story missions in Overwatch 2 so exciting. It was also why it was all the more crushing when Blizzard’s May 2023 seemed to deprioritize the importance of PvE and story content.

Because of that, I went into Overwatch 2’s story missions hesitantly, not sure if the quality I wanted from it would be there. Thankfully, these missions lived up to my expectations, even if it still feels like we’ve only gotten a part of a greater whole. With Invasion, players gain access to three different story missions set in Rio De Janeiro, Toronto, and Gothenburg. The layout of Overwatch 2’s story missions aligns with that of other big-budget co-op shooters. That said, players can only choose certain heroes during each mission.

“The plan is to keep it to that select roster for narrative purposes,” producer Monika Lee explained to Digital Trends in the group Q&A. “It’s actually a decent amount of work on the hero design side to balance for PvE. There are a few heroes that have specific abilities unique to PvE to kind of make it feel good against Null Sector. And I don’t know if it would make sense for Reaper and Moira to be wandering around once Overwatch unites, so we want to make sure that Overwatch has their time to shine as they return and unite together.”

Invasion’s most significant difference from what was promised in 2019 is that it doesn’t feature replayable features like Hero Missions and Talents. While it’s a bit disappointing to think about that deep system and what it could’ve been, story missions now have an unexpected strength that’d only really work under the parameters they ultimately released in: They let you try characters you’d never think of playing as during a typical Overwatch 2 multiplayer match.

Players fight a boss in Overwatch 2's Rio story mission.
Blizzard Entertainment

While I typically use Support characters whenever I play, I had fun learning the ins and outs of playing characters like Tracer and Pharah in these story missions, characters I’ve rarely ever played much of before. As such, I don’t think canceling that Hero Mastery content was as devastating a blow to Overwatch 2’s PvE experience as it initially seemed. Yes, it removes some replay value, but you can still revisit the mission as one of the different select characters to squeeze more out of them.

Missions accepted

The first Invasion story mission follows the core Overwatch group from the Zero Hour cinematic as they stop a Null Sector attack in Rio De Janeiro, meeting and recruiting Lucio along the way. Ultimately, this amounts to fighting hordes of Null Sector robots throughout the streets before eventually storming a Null Sector ship. Overwatch 2’s gunplay feels just as satisfying to us against AI as it does against humans, and the visual spectacle and narrative backbone of the mission keep it engaging throughout.

Overwatch 2’s story missions, give off the same vibe as solid superhero cartoons like Justice League Unlimited or My Adventures with Superman. That tone perfectly fits Overwatch as an IP, giving me exactly what I’ve wanted out of this franchise and its iconic characters for years. It all capped off with a solid shooter boss fight, too, as I had to trick a powerful boss into charging into the power core in the center of the arena multiple times.

Next up is the Toronto mission, which turns to a slightly darker tone as the colorful streets of Rio De Janeiro are traded in for the snowy, abandoned streets, subways, and factories of that Canadian city. It’s here where players meet Sojourn, one of the new heroes introduced at Overwatch 2’s launch who initially refused the call to reform Overwatch and help her save the Omnics in Toronto that Null Sector is rounding up and essentially lobotomizing for some reason.

Sojourn fights Null Sector in her Overwatch 2 story mission.
Blizzard Entertainment

The mission design changes up a bit here, with the level starting with a segment where players have to defend a boat under constant attack by Null Sector and ending with the escort mission to bring two still-alive Omnics to safety. Finally, there’s the Gothenburg mission, which sees players escort a convoy as Torbjorn, Brigette, Reinhardt, or Bastion before making a final stand and setting up turrets tower-defense style at the level’s climax.

These story missions feel delicately handcrafted, so you can tell they were a long time coming. Senior mission designer Jorge Murillo highlighted during the group Q&A that everything players see in story missions is “handcrafted” and “bespoke” in a way Overwatch’s old archive missions were just never able to achieve.

Always adapting

The most disappointing aspect of Overwatch 2’s story missions is that the story itself isn’t complete at release. It’s supposedly coming in the future as part of the game’s live service, although story missions currently seem a bit out of step with the rest of the content as Invasion’s new hero Illari is nowhere to be seen in any of this season’s PvE content.

“Players really love these heroes, they love to interact with the world, and they want more of that.”

While the tease at the end of these three missions got me excited for what’s next, Invasion’s story content is only the first act of a larger story. Blizzard isn’t keeping that a secret. “This is our first step of building the story of Overwatch into the future, and we have so many more plans for what we want to do,” Lawlor says. We’ll take our time to reveal them as they come, but there’s a lot more that we have waiting in the wings someday.”

Still, I don’t love that wait-and-see approach in a modern live service climate. As one of the few fans of Marvel’s Avengers, I know what it’s like for an engrossing superhero video game narrative experience to be left incomplete. It’s disappointing that Blizzard isn’t ready to go into details about what PvE content is coming in the future, saying it wants to react and adapt to whatever the fans think of the story missions.

A giant turret in set up in Gothenburg in Overwatch 2's story missions.
Blizzard Entertainment

That begs the question: How has the negative reception to the cancelation of Hero Missions impacted development as Blizzard brought Invasion’s story content over the finish line and prepared for what’s next? Executive producer Jared Neuss gave Digital Trends some insight into that.

“The things we canceled were really about constraints and our inability to bring that stuff to players in a timely way, so what we learned from that was something that we expected: Players really love these heroes, they love to interact with the world, and they want more of that,” Neuss told Digital Trends in a group Q&A. “And that’s not a surprise to us; that’s something we as developers love and want to do more of as well. For us, making that decision was challenging, but it gave us a very clear signal of what we should be looking at doing to evolve the game going forward. Releasing story missions is one part of that; it’s giving more of the world, giving more of the lore, and giving more of the heroes to players in a way that they can enjoy an experience differently than what they can do in PvP.”

Blizzard argues that by canceling some PvE content, it learned that the community cares for and wants more of it. And, if Neuss is true to his word, this will have a palpable impact on Overwatch 2’s live service over the next year. “It also informs things on our roadmap later this year and into 2024,” Neuss says. “There are things we’re looking at that I think can start to scratch that itch of being able to experience heroes and story in a different way.”

Not repeating past mistakes

As an Overwatch 2 player, the stakes of the developers delivering on that are only higher now that Blizzard has released some story missions and proved they can live up to expectations. The tale of Overwatch 2’s PvE live service support is far from over, and we don’t have a clear look at what’s on the horizon when it comes to new narrative content. It’s an awkward position that Blizzard is still in, even after a small win for Overwatch 2. But it’s a position Blizzard is voluntarily putting itself in because it doesn’t want to repeat mistakes made in 2019, according to Neuss.

“We know the players want these things, so it informs our roadmap in terms of what we’re planning for seasonal events and bigger moments for the game, but a lot of that is done in a way that we can’t talk about yet,” Neuss tells Digital Trends. “Some of those things are further out, and really we want to talk about things that we have high confidence that we can deliver in the near term, instead of sort of repeating some of the issues we’ve had in the past of talking about a thing that we were excited and starting to work on it, but not at a point where we could bring it across the finish line.”

The 2023 roadmap for Overwatch 2.
This is the 2023 roadmap for Overwatch 2. Season 7 does not appear to contain much in the way of narrative content outside of new cinematics. Blizzard Entertainment

At this point, I’ve been burnt by enough live service games that I’m cautious about giving Blizzard the benefit of the doubt when it comes to the future of narrative content in Overwatch 2. Still, Invasion’s story missions finally deliver on a nearly four-year-old promise from the developers, if only partially, and give the Overwatch franchise’s narrative the forward momentum it desperately needs.

If, like me, you’ve always wanted more from Overwatch’s narrative, these story missions are worth the price of admission and worth playing. The idea that Overwatch 2’s PvE experience is dead isn’t accurate, and this is a somewhat positive end to a long, dark era for Overwatch 2. Still, it remains to be seen where Blizzard does now that it finally has a bit of momentum on the PvE front.

Overwatch 2 is available for free on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch. The story missions can be permanently accessed after buying the $15 Invasion bundle, which launches alongside the new season today.

Editors' Recommendations

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Remnant 2’s The Awakened King DLC goes bigger and bolder
Bruin is a boss in Remnant 2's The Awakened King DLC.

Soulslike shooter Remnant 2 was the gaming surprise of the summer thanks to some fantastic boss battles and an engaging run structure that enticed players to hunt for new loot. While it already has plenty of replay value, Gunfire Games and Gearbox Entertainment confirmed plans to support the game with substantial DLC for at least a year before Remnant 2 even released. Now, we know more about its first piece of paid DLC that launches on November 14: The Awakened King.

Remnant 2: The Awakened King takes place in the universe of Losomn and pits players against The One True King, a powerful ruler corrupted by the root, who has now teleported his castle on top of a coastal city. Ahead of The Awakened King’s reveal and release, Digital Trends had the chance to see the DLC in action and speak with game designers Ben Cureton and Cindy To about their creation. The Awakened King seems poised to double down on enhancing the best parts of Remnant 2 in what may be the game's biggest location yet.
Upping the ante
The Awakened King is a new campaign available to anyone who has unlocked Losomn in Remnant 2. It’s a bit bigger than a single world and brings with it a new story, an Archetype called The Ritualist, and a host of new weapons, items, bosses, enemies, affixes, and mores. Digital Trends’ look at the DLC began in one of its earlier areas, with Cureton slowly navigating the city's lower levels and taking on new enemies, like one that can climb on walls and ceilings and spit acid.

Read more
Don’t ignore Spider-Man 2’s side missions. They’re the best parts of the game
Miles checking his phone in spider-man 2.

With Marvel’s Spider-Man 2 out, you might be tempted to devour Insomniac’s new superhero adventure as fast as possible like a hungry Venom. I wouldn’t blame you. The sequel’s sprawling story is a complicated web of threads that beg to be untangled. It’s tempting to zoom from mission to mission, ignoring all other side activities until New York City has been properly saved from Kraven’s wrath.

If you find yourself in that boat, consider this a PSA: Don’t skip out on Spider-Man 2’s side missions. Though they aren’t as glitzy as the main campaign, the sequel’s best moments are consistently tucked away in quieter quests that emphasize compassion and community support over comic book violence. They’re the moments that best illustrate what it truly means to be a superhero.
Community support
Just like the previous two Spider-Man games, Insomniac’s open-world take on New York City is filled with optional storylines. Early on, Peter and Miles can stop to clean up a mess left by Sandman or take up jobs as local photographers. These aren’t just empty checklists to complete; even something as simple as collecting every Spider-bot in town leads to some kind of narrative payoff that’s usually worth seeing through to the end (especially since a 100% completion only takes around 35 hours).

Read more
S.T.A.L.K.E.R. 2 Gamescom trailer confirms delay, but looks fantastic
A Stalker from Stalker 2 look off in the distance with a radioactive symbol behind him.

At Gamescom 2023, Ukrainian game developer GSC Game World gave another update on its highly anticipated first-person shooter horror game S.T.A.L.K.E.R. 2: Heart of Chornobyl. It did push the game back until next year, but we also got our best look yet at gameplay in a new trailer.
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Bolts & Bullets Trailer
The trailer begins with the player emerging from a sewer into the game's irradiated wasteland. We see the player slowly move around a few different environments before shooting at a supernatural enemy in a facility. The trailer only gets more intense from there as we see the player kit out their gun before taking on a variety of enemies, from humans to dogs to more disgusting-looking supernatural enemies. At the end of the trailer, we learn that S.T.A.L.K.E.R. 2 will now launch in the first quarter of 2024 and that preorders are finally open.
This long-awaited sequel to a PC cult classic has had a very turbulent development. It was originally supposed to be released in April 2022, but has gotten delayed multiple times due to development challenges and the Russian invasion of Ukraine. Some of its developers are fighting with the Ukrainian Armed Forces, while others moved to the Czech Republic to finish the game. On top of all of that, GSC Game World has faced multiple cyberattacks and game leaks it attributes to Russia.

Despite all of the challenges GSC Game World has faced in the development of S.T.A.L.K.E.R. 2, the game seems to be shaping up nicely. This new trailer is full of intense action and very atmospheric moments, and previews from people playing the game at Gamescom 2023 are positive. Hopefully, GSC Game World can take this positive momentum and meet its new release window.
S.T.A.L.K.E.R. 2: Heart of Chornobyl will launch sometime in the first quarter of 2024 for PC and Xbox Series X/S.

Read more