Skip to main content

Peter Molyneux: ‘I’m only going to make one more game’

Peter Molyneux
Image used with permission by copyright holder

Mere days after launching Curiosity, a quirky, inventive game that tasks players with slowly chipping away at a massive virtual cube in order to discover its contents, famed developer Peter Molyneux has stated that he will only create one final game.

“I’m only going to make one more game, I think,” Molyneux told the bizarrely-named “Beefjack” website. “And that thought — the thought of every ounce of my energy, every ounce of my experience, every mistake that I’ve made in every single game — if I can learn from that, and use that energy to make one game … that’s what I’m trying to do.”

Recommended Videos

As with Curiosity, while Molyneux is willing to pre-emptively hype his final title, he offers little in the way of solid details. “Could I sit down and describe it to you in full at the moment? No, I can’t,” Molyneux claimed.“But that is my thought. We’re going to make a game, we’re going to learn what it is to make a game in today’s world, and it’s going to be the defining game of my career.”

Unfortunately, there are two problems with what Molyneux is saying here. First, the man is notorious for making impressive promises in the run up to a game’s release that have little to no bearing on the final product. This is why we try to warn readers to have a lot of salt on hand whenever tempted to believe any of Molyneux’s claims. Second, you’ll notice that Molyneux said he’s only making one more “game.” That’s important, as 22cans, the development studio Molyneux is currently aligned with, still has plans to release a number of “experiments” prior to Molyneux’s final game. Curiosity was the first of these experiments, and no one seems to know how many experiments the studio has planned. For all we know, Molyneux could keep churning out projects like Curiosity for the next decade before finally settling in to work on his magnum opus.

Now don’t get us wrong, we hold Molyneux in extremely high regard. Dungeon Keeper remains one of our favorite series of all time, and Populous is an utterly brilliant, engrossing piece of game design. However, we’ve learned over the years not to take anything Molyneux says at face value, at least not until we have concrete evidence of his claims. Thus, until we hear more about this mysterious last game, we won’t be writing his professional eulogy.

On a related note, those of you who have been enjoying Curiosity since its release earlier this week will be happy know that Molyneux and his colleagues at 22cans have created a patch for the game that improves a wide swath of its functionality. Molyneux had expected the title to be a success, but in his mind that meant that mere thousands of players would download the iOS game and slowly chip away at the mysterious cube. Instead, over a million people turned out to take a crack at Molyneux’s box and the game’s initial version simply couldn’t cope all that well. Today’s patch should make connecting to and playing Curiosity far more convenient, as well as extend the game’s necessarily limited shelf-life.

Oh, and Molyneux also claims that at some point today there will be a “huge” announcement regarding 22cans next experiment. We’ll keep you updated as information rolls in, but given that it’s currently 11:30PM in Surrey (the site of the studio’s headquarters), we aren’t holding our breath for anything too impressive.

Update: It turns out that the announcement has been delayed until next week. We are not surprised.

Topics
Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more