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PlayStation Move vs. Microsoft Kinect

Image used with permission by copyright holder

This holiday season, the hot item in the video gaming world won’t be a new console, or even a hot title, but a piece of hardware that will change the way you play game on the PlayStation 3 and the Xbox 360. That’s not rhetoric, that is a fact. Whether or not people buy into it – that is the question.

The PlayStation Move and the Microsoft Kinect are both due out this holiday season, and both will offer gamers a gesture-based controller for their respective systems. While the Nintendo Wii might have a place in the conversation, the new controllers are add-ons to their respective systems, while the Wii nunchucks are a standard piece of the hardware and thus in a different class.

So behind the hype, and beyond the advertisements, which of the new controllers is better? After having some time with each at E3 and a few other events, we put them head to head to find out which of the two should end up on your list this holiday season.

Hardware

Winner: Kinect

Under the hood, both controllers offer some remarkable technical features. The Move utilizes a three-axis linear accelerometer and a three-axis rate sensor to track motion with an internal magnetometer, as well as vibration-based haptic technology. The Kinect uses a horizontal bar with an RGB camera, depth sensors, multi-array microphones and an infrared projector that combines with a CMOS sensor to see 3D under any lighting conditions.

Got all that? Yeah, few people will. Basically, the Move is fancy. The Kinect is fancier. Both are fairly remarkable, but the Move advances current technology, while the Kinect invented new technology. Not that it is a huge deal, but the Move also needs batteries to play, while the Kinect doesn’t. In terms of physical hardware, the Kinect’s sensor bar is larger than the Move’s Eye Cam. Not really an issue, but worth mentioning. The slight edge goes to the Kinect.

Interface Design

Winner: Move

In terms of “coolness”, it is definitely a plus that you can turn on the Kinect, and simply wave your hand to scroll through menus. The hands-free design also gives developers a whole new field to explore. But in video games, buttons are your friend. Buttons allow you to interact with the environments in ways that you simply cannot do with the hands-free system. Buttons are useful.

There is a very good reason that controllers that began with two buttons as far back as the Atari now have at least eight, not even counting D-pads and pushable thumb sticks. If developers could easily fit more buttons on the controllers, they would. The hands-free nature of the Kinect might be cool, but if your interactions are severely limited by the design, that is kind of a problem. Sure, you could argue that the Kinect could offer new styles of games that no one has even thought of, but you would need to tell that to developers, and convince them that they don’t need to program any button commands into their games. When they stop laughing, you can tell them that you are serious. Buttons equal good. That could change as developers come up with new ideas for the Kinect, but that is still and “if”.

Originality

Winner: Kinect

Probably the easiest call to make. The Move is taking the idea that Nintendo had and making it prettier. In terms of technology, the Move clowns the Wii’s nunchucks, but not matter how many bells and whistles Sony added, the Move will always be compared to the Wii’s controllers – even if that isn’t entirely fair (but it kinda is). The Kinect is a different animal altogether.

Kinect competes in the same market, and should target the same type of buyers as the Move and the Wii, but it’s original, and its applications could go beyond just the gaming world. The Move is an incredibly advanced evolution of the gaming controller. The Kinect is a new type of technology. It is likely to appeal to families with younger kids and casual gamers who are interested in the novelty of it – just like the Wii. The Kinect wins this category hands down.

Games

Winner: Move

And right here is where the Move crushes the Kinect. With backwards compatibility on several existing games promised via patches, plus the ability to play any upcoming game, the Move is the clear, hands-down winner. No pun intended.

As for launch titles, the Kinect is still trying to decide what it wants to be, and what it can do. There are a few fun, and interesting games coming out for the Kinect, but they all just seem to be variations of moving left or right, dancing, jumping, and the occasional punching stuff coming at the screen. There are a few exceptions, like the bizarre and interesting-looking Children of Eden, but with the ability to play any game with or without the Move, the possibilities are endless. If given the choice of using the Move to mimic a rifle in a action game, or using the controllers to play a virtual game of archery, or hooking up the Kinect so you can jump over a digital stick, which sounds like more fun? Great, you can turn left. Odds are the action game will sell better.

The nature of the Kinect will limit the number of games drastically: Developers working on Kinect games will have to develop for only the Kinect, while Move developers can develop games for both platforms as usual, then add Move compatibility later. That means not only will you see more games that the Move can work with, you will see bigger budgets for those games, too. Developers can recoup their costs by selling their games to more than just a niche market, which will discourage many from giving the Kinect a go. Maybe that will mean that the Kinect’s games will be more original than the Move’s, but that is still a maybe for now. The Move is the easy winner in this category.

Potential

Winner: Kinect

This is the most obscure of all the categories, but it might also be the most interesting. With the Move, you know what you are getting. Sure, there will be some developers that create games no one has ever considered, but it will just be varying degrees of what we have already seen. The Wii might not have the hardware to keep up with the Move, but developers for it have displayed the creativity that Move developers will be forced to follow.

The Kinect is a different story.

Whether or not the technology catches on in games remains to be seen, but don’t expect this hardware to disappear. The genie is out of the bottle, so to speak, and it would be shocking if this technology doesn’t someday make its way into other types of hardware. Imagine sorting through the music on your computer with the wave of a hand, or typing on a virtual keyboard. Kinect is the first stage of what may very easily become the future of computing, and with Microsoft holding the patents, it would be insane for it not to already be planning to introduce the technology to other electronics. Count on it. While this might not help sell units now, the Kinect is the clear winner here.

Cost

Winner: Draw

At first glance, this might be an easy win for the Move. After all, the bundle costs $99, while the Kinect costs $149. Seems simple enough, right? Not so fast.

The Kinect has two major factors working for it in terms of price. First, the games will on average be $10 less than regular (and Move) games. That might not be a huge deal, especially since the Move will work with the games you would probably buy at the regular price anyway, but for casual gamers looking at both systems head to head, Kinect titles will look cheaper. The second, and more important factor, is the system bundles. If you own both systems and are shopping based on price, the Move is your baby. But for casual gamers looking to get started from scratch with either one, the Kinect is cheaper.

In terms of system pricing, the Microsoft will offer a bundle with its newly redesigned Xbox 360 and a 4GB hard drive, plus the Kinect for $299. The hard drive size might put some people off, but that can be upgraded at anytime, and 4GB is plenty to save games. Sony will also offer a bundle that includes the PS3 and the Move for $399.

Now, you may wonder what hard drive that will include. Keep wondering. Even though the Move ships in September, and this bundle will ship with it, Sony still has yet to announce what hard drive will be included. It seems likely that the 120GB hard drive will be the one, as it is in line with current pricing ($299 + $99 for the Move), but there might be a movement to replace those with 320GB. Sounds great, but whatever the size, it will still cost the beginning gamer $100 to get started. You could also argue that the built-in Blu-ray player makes the extra money worth it, but again, you would have to argue that to someone who simply sees a $100 price difference. So that makes this category a draw.

Number of Players

Winner: Move

This was a tough one to call, because you’re trading off one thing for another. In theory, the Move should dominate this category for the simple fact that you can have up to four players at one time, while the Kinect is limited to two. In the real world, the Kinect will allow two players out of the box without additional purchases, while you would need to buy three more sets of Move controllers – not a cheap prospect – to max out the number of gamers. But in the end, the Move accommodates more players. You can always wait and buy Move controllers on sale if you need, or have other people bring their own. So the edge goes to the Move.

Overall Winner: Move

The Kinect is all about potential, but potential won’t sell units. Just ask Sony, who has learned its lesson over and over again. The Sony Mini disc had potential, potential that you can now examine to your heart’s content at a garage sale for around $2. The Kinect could be awesome. Someday. Maybe. But it will need the support of clever and inventive developers willing to dedicate the time, money and resources to developing exclusively to a niche market. It is a bit of a catch-22. In order for the Kinect to sell units, it needs original games, but in order for developers to create original games, they will need to know that enough people have bought the Kinect to justify the expenditure.

In the end, the games are what it is all about. No matter how fancy the technology is, no matter how great the pricing is, if it isn’t fun, no one will care. Right now the Move has the clear advantage in terms of games, both with upcoming titles and compatibility with non-Move specific games, while the Kinect is limited to the launch titles. In time that could change, and the Kinect will blow us away and redefine gaming. Or not. But for now, the Move is the clear winner.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
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