Skip to main content

Pokemon Legends: Arceus could be a disaster, which is why it’s exciting

Pokémon’s 25th anniversary just passed and longtime fans finally got confirmation that a long-requested Pokémon Diamond and Pearl remake is coming to Nintendo Switch. What was most surprising about Nintendo’s recent birthday stream, however, is that the announcement wasn’t the biggest news of the day.

The Pokémon Company shocked fans by revealing Pokémon Legends: Arceus, a new open-world Pokémon title that looks a bit like The Legend of Zelda: Breath of the Wild. The game is a major departure for the turn-based RPG series and that has fans talking about the future of the franchise.

Pokémon Legends Arceus: A familiar region. A new story.

While the idea of Pokémon Legends: Arceus eschewing the series’ established formula could be a disaster, it’s exactly what the franchise needs right now to reinvent itself after 25 years.

Moving past nostalgia

Since the series launched in 1996, the mainline Pokémon games have all followed the same general formula. Each entry is a turn-based RPG where players set up a team of six Pokémon and travel the world, fighting in turn-based battles. Even with technical changes and graphical leaps over the years, many of the main games are virtually interchangeable on a pure gameplay front.

Image used with permission by copyright holder

Change has been slow and at times thorny for fans. Sun and Moon made the biggest shift to the series formula when dropping gym leaders in favor of island trials featuring boss fights against totem Pokémon. Let’s Go! Pikachu and Eevee dropped traditional random battles in favor of a Pokémon Go-style catching mechanic. Then more recently, Sword and Shield introduced the concept of the Wild Area, adding an open world experiment to the series.

Each decision was met with varying levels of skepticism. There’s a strange tension in the community between those who want to see the series progress and those who want it to stick to its roots. Sometimes, those talking points come from the same people who decry developer Game Freak for being “lazy” while complaining anytime it attempts a new twist on the series.

That’s put Nintendo in a tricky position over the past two and a half decades. As Pokémon continues to grow, so does fans’ nostalgia for it. At this point, the RPG game formula is as much a part of that nostalgia as the original 150 roster, making it hard to create meaningful changes.

A new legend

With Pokémon Legends: Arceus, Nintendo is taking its boldest attempt yet to break out of that holding pattern yet. The new game is an action RPG that makes some fundamental changes to how Pokemon works. While the specifics are still a mystery, it appears that Arceus trades pure turn-based battles for something slightly more akin to a game like Genshin Impact. It’s not even clear if it’ll have gym leaders or an Elite Four at the moment.

That may sound like a drastic departure on paper, but it’s a logical next step when looking at the game in the context of the slow stream of changes brought by the past few generations. Recent Pokémon games have slowly tried to ween fans off the hallmarks of the 1996 classics one element at a time. If previous entries tested the waters to see how many would react to changes, Arceus is a full-on cannonball.

Pokemon Legends Arceus
Image used with permission by copyright holder

What’s particularly smart about the approach is how Nintendo decided to account for any potential blowback. Before the game was revealed, the company showed off Pokémon Brilliant Diamond and Shining Pearl, which is the most traditional mainline Pokémon game we’ve gotten since 2014’s Ruby and Sapphire remakes. The new Switch titles are so faithful to the original Nintendo DS games that it retains the game’s original look, just replacing sprites with a comparable chibi art style (though even that’s given some a reason to complain).

The tandem announcement presents a new vision for the future that may finally let people on both sides of the debate co-exist. The remakes offer your average Pokémon RPG for fans who aren’t ready to let the core series go, while Arceus is an entirely new experience that can finally shake things up free from fully upsetting diehards. It’s perhaps telling that Game Freak itself is working on the latter, while the former has been outsourced to the studio that created Pokémon Home.

There’s a chance that the experiment could be a grand disaster. The first trailer for Arceus is notably rough around the edges with a choppy frame rate and limited draw distance. But the franchise has rarely ever been allowed to fully fail when it comes to mainline games, leading to that sameness. The fact that the new title could end up being bad makes it more exciting than the remakes we know will be perfectly good.

For Pokémon to grow, Nintendo needs to be able to take those risks without fear of backlash. That means that players need to leave their nostalgia at the door and go along with the ride. Otherwise, we’d never have gotten The Legend of Zelda: Breath of the Wild, a game that’s fittingly guiding this new project.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
The Legend of Zelda: Tears of the Kingdom DLC is not happening, says Nintendo
Link and other characters from Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom is one of the year's most successful games, but a developer from Nintendo has confirmed that it doesn't have plans to make any DLC for it. Speaking to the Japanese publication Famitsu, series producer Eiji Aonuma confirmed this was the case because the development team had already explored all of the ideas they wanted to in the base game and is now looking to the future.

"At this time, we are not planning to release additional content. We feel like we have already fully explored and exhausted the gameplay possibilities in this world," Aonuma said in comments translated by Video Games Chronicle. "Initially, the reason we decided to develop a sequel was because we believed there was still value in experiencing new gameplay within that particular Hyrule. If, in the future, we find a compelling reason, we may revisit that world once again. Whether it’s another sequel or an entirely new title, I believe the next game will offer a completely new experience."
While Aonuma's explanation is sound, it's still a pretty surprising move by Nintendo. The Legend of Zelda: Breath of the Wild received two expansions after it came out in 2017. Some fans expected that Tears of the Kingdom would follow in that game's footsteps, especially as it would make sense for Nintendo to find more ways to capitalize on a game that has already sold 18.51 million copies. Still, it's probably best for Nintendo to move on from Tears of the Kingdom and create something new rather than making underwhelming DLC for the sake of having post-launch content. 
The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch.

Read more
Zelda: Tears of the Kingdom is almost perfect, but it could use these tweaks
Link looking shocked holding rice.

The Legend of Zelda: Tears of the Kingdom is a monumental game. It unleashes player creativity with Ultrahand and Fuse, features three vast open worlds for players to explore, and still tells a rich and enthralling story that expands the mythology of The Legend of Zelda series. Still, no game is perfect. While Tears of the Kingdom will likely go down as my game of the year for 2023 and potentially one of my favorite games ever, there are still a few things that the game could do better.

And no, I’m not talking about removing weapon degradation. After spending hours upon hours with Tears of the Kingdom, some user experience quirks became more annoying and noticeable. None of them are game-breaking, but they are still areas where Nintendo can stand to improve as it updates and expand upon Tears of the Kingdom or potentially do another game in this style. Here's what I hope to see change to make this version of Zelda an even smoother and more seamless experience.
Make disconnecting Ultrahand creations easier
Ultrahand is a revelation for Tears of the Kingdom that allows players to create some really creative things and solve puzzles in any way their minds can imagine. That said, one aspect of its controls still baffles me: the only way to "Unstick" objects stuck to each other is by moving the right stick back and forth or shaking a Joy-Con remote. It's a bafflingly clunky way to do things for what is otherwise such a delicate and precise building system.

Read more
Tears of the Kingdom’s Ultrahand creations reveal its biggest strength
the legend of zelda tears kingdom review boat

The Legend of Zelda: Tears of the Kingdom has only been out for a few days, and players are already stretching the limits of what its Ultrahand system can do. From Korok-torturing crucifixes to trojan horses to NSFW robots, Ultrahand can clearly do a lot more than open doors or create simple vehicles. Tears of the Kingdom is a testament to how games that rely on the player’s creativity are so magical and how they quickly get ridiculous and go viral.

Tears of the Kingdom also stands in contrast to most other games that offer that type of player experience. Player creations like this are usually labeled as “user-generated content” and take center stage in creation-focused games like Dreams and Meet Your Maker, as well as more monetizable ones like Fortnite and Horizon Worlds. However, Tears of the Kingdom stands out as a tremendous single-player adventure, reminding us of the type of creative joy that only games can deliver.
The joy of creating
I’m not the best at creating things in Tears of the Kingdom, but even I have some fun anecdotes that have to do with my Ultrahand builds. I spent hours trying to build a complicated ramp for a ball in a Shrine puzzle, only for the simplest two-platform build to work way better immediately. Later, I made a little flying machine to bring a Korok to his friend, but accidentally fell off and was left watching as the Korok and vehicle crashed into the side of a mountain.

Read more