Skip to main content

The studio behind Pokémon is making a brand new action-adventure game

Game Freak, the developer behind the popular Pokémon series, announced it is working on a new action-adventure game code-named Project Bloom. The game will be published by Private Division, a subsidiary of Take-Two that brought us games like The Outer Worlds, OlliOlli World, and Kerbal Space Program 2.

Artwork for Private Division and Game Freak's partnership.
Image used with permission by copyright holder

This is the first time Game Freak has partnered with a North American publisher during the development of one of its games. It has either self-published or worked with companies like Nintendo or Sega in the past. On Private Division’s end, this is simply the latest in a long string of publishing deals made with developers like Ori and Blind Forest’s Moon Studios and Silent Hill 2 remake’s Bloober Team.

Game Freak and Private Division did not reveal much about the game they are working on together outside of its code name and genre. A press release confirms the game’s director is Kota Furushima, who previously worked as a Battle Planner on Pokémon titles like Ultra Sun, Ultra Moon, Sword, and Shield. Furushima says that Game Freak is “thrilled to have the opportunity to create new IP that is bold and tonally different from our prior work.” Currently, our only look at the project is a piece of concept art by Nier Automata concept artist Koda Kazuma.

A ronin stands alone in a forest in Project Bloom concept art.
Gamefreak

Project Bloom’s concept art shows someone who appears to be a ronin standing in a river in front of a large tree in a luscious green forest filled with fireflies. It’s a beautiful piece of art, but it looks closer to games like Monster Hunter and Ghost of Tsushima than anything in Game Freak’s Pokémon games. We will have to wait a while to find out more about this game, though.

Private Division says that Project Bloom is slated to release “during Take Two’s Fiscal Year 2026.” That means the game will come out sometime between April 1, 2025, and March 31, 2026.

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Pokémon Scarlet and Violet: The Indigo Disk is a true master’s degree program
A trainer stands in front of two Alolan Exeggutors in Pokemon Scarlet and Violet: The Indigo Disk.

After a rocky year, Pokémon Scarlet and Violet’s story is coming to an end next month. Its second DLC, The Indigo Disk, will conclude its bonus Hidden Treasure of Area Zero arc on December 14. That’ll close out the series’ most scrutinized set of games to date, which were lambasted at launch for performance issues and poor visual quality. The Indigo Disk certainly won’t reverse that narrative, but it at least has a shot at sending disappointed fans home happy -- especially after the underwhelming Teal Mask expansion.

Ahead of its launch, I got a hands-on preview with the upcoming DLC that showed me a bit of what to expect. I explored its new open-world area, saw some familiar monsters, and fought in one of the toughest battles I’ve ever had in a mainline Pokémon story. Every technical problem in the base game still reared its ugly head during my hour of playtime, but The Indigo Disk at least brings some high-level challenges to the mix that will test even the most seasoned competitive players.
Same problems, new challenges
The Indigo Disk picks up right after The Teal Mask’s conclusion (players will need to beat it to start the new DLC). In it, I’m sent to Blueberry Academy, which is a massive biodome floating in the middle of the ocean. It houses a round, open-world area split up into four distinct environments. One corner has your standard grassy plains, while another is a massive snowy mountain full of ice Pokémon. It’s significantly bigger than Teal Mask’s bite-sized open world, though the general design isn’t too different.

Read more
All new Pokémon in The Teal Mask DLC
A big green bear Pokémon in the teal mask.

Even though it isn't a new generation, The Teal Mask DLC for Pokémon Scarlet and Violet is still introducing a handful of new Pokémon to add to your Pokédex. Whether or not you've already been filling out and completing your collection in the base game, everyone is curious to see what new types, designs, and abilities a new set of Pokémon brings to the table. Here are all the brand new Pokémon you can find while exploring the Land of Kitakami and their types.
Every new Pokémon in The Teal Mask

Ogerpon (4 types)
Ogerpon is the newest Legendary to be added to the series, and is by default a Grass type. However, in keeping with the theme of masks, it will change its form and type depending on what mask it is wearing, such as the Wellspring mask, Hearthflame mask, and Cornerstone mask. By default, Ogerpon is wearing the titular Teal mask.
Okidogi
This is a dog-themed Poison and Fighting-type Legendary that is a Hero of Kitakami. This Pokémon has no evolutions.
Munkidori
This curious monkey is a Poison and Psychic-type Legendary that also holds the title of Hero of Kitakami. Munkidori has no evolutions.
Fezandipiti
The final Hero of Kitakami is Fezandipiti, the Poison and Fairy-type Legendary. As usual, this Legendary can't evolve.
Dipplin
A rare Grass and Dragon type, Dipplin is an evolution of Applin.
Poltchageist
You could probably guess Poltchageist was a Grass and Ghost type by its name and design. This Pokémon can evolve into Sinistcha using either an Unremarkable Teacup or Masterpiece Teacup.
Sinistcha
The evolution of Poltageist we just talked about, Sinistcha remains a Grass and Ghost type.

Read more
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more