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‘Shadow of the Tomb Raider’ review

‘Shadow of the Tomb Raider’ is an adrenaline-soaked end to Lara Croft’s trilogy

Image used with permission by copyright holder
‘Shadow of the Tomb Raider’
MSRP $59.99
“‘Shadow of the Tomb Raider’ proves Lara Croft is among gaming’s greatest heroes.”
Pros
  • Creative and sprawling tombs
  • Combat filled with choices
  • Emotional performances
  • Blockbuster set-pieces
  • Engaging traversal mechanics
Cons
  • Occasionally cryptic puzzles
  • Environments lack diversity of previous game

Lara Croft emerges from a murky pond and mercilessly slaughters a mercenary with her knife. The fear she felt during the events of 2013’s Tomb Raider and its sequel, Rise of the Tomb Raider, has been replaced with deadly confidence, and her name is now spoken like the stuff of legend. She has completed her transformation into the ultimate adventurer, warrior, and archaeologist, and even the collective efforts of a secret society hell-bent on altering the entire planet can’t stop her.

Shadow of the Tomb Raider isn’t interested in putting the training wheels back on Lara Croft. That means you’re in for one hell of a ride.

Finishing what we started

Picking up after the events of the previous game, Shadow of the Tomb Raider finds Lara and adventuring partner Jonah Maiava in pursuit of Trinity, the organization Lara has fought against since the first game. Initially searching for a relic capable of “reshaping” the world in Mexico, Lara soon discovers removing it from its resting place has triggered a Maya apocalypse. Only with a second relic can she hope to save the planet from destruction, and her mission takes her to the jungles of Peru in search of answers.

Shadow of the Tomb Raider wastes no time introducing its characters, or the events of previous games, instead pushing that to optional leaflets and letters. With so many plot threads to keep track of, the story can feel overwhelming – but the alternative would’ve been re-telling Lara’s origin story again, and with two games focused on her growing pains, the decision to hit the ground running was a smart one.

You must decide if you want to continue on or take a break to tackle whatever puzzle the tomb holds.

Even if you aren’t familiar with Shadow of the Tomb Raider’s characters, their personalities quickly make them distinguishable. Jonah’s enormous frame helps him take down multiple enemies at once, but he mostly acts as a logical foil to Croft’s aggressive tendencies. It’s a relationship that has evolved over the course of the trilogy, and offers the opportunity to cut out pointless dialogue.

We already know Jonah is cautious, and that Lara will do whatever she was planning on doing regardless of his assessment, so the game doesn’t hammer it into the player’s head with redundant banter. There’s just enough to drive the point home, and no more.

Hidden secrets

We reviewed the game on an Xbox One X with 4K resolution and HDR enabled, and the results were impressive. The game makes excellent use of motion capture technogly, which ensures quiet moments have proper emotional weight. However, when talking to random passerby in the game’s hub areas, some less advanced animations fail to impress.

Shadow of the Tomb Raider Review
Image used with permission by copyright holder

Shadow of the Tomb Raider most important character, however, is the world itself. Peru and the city of Paititi are filled to the brim with secrets, hidden tombs, rare animals, and treasure, most of which you’ll be teased with while traveling along the critical path. In the middle of a mission, Lara can stumble across a tomb entrance. You must decide if you want to continue on or take a 30 minute break to tackle whatever puzzle the tomb holds.

One minute you’re solving a slow water wheel puzzle, and the next you’re leaping from crumbling buildings in an earthquake.

Most tombs are optional, so you can beat the game without much tomb raiding, but you’d miss an important part of the game. Eidos Montreal has put tremendous time and attention into every puzzle and obstacle. Tombs often become enormous, multi-stage levels, despite looking like holes in the cave wall from the outside. They give you the opportunity to show your prowess, as Croft must use her climbing axes, ziplines, and rope to traverse seemingly impossible obstacles.

With few exceptions, completing the challenges is a reward in itself, as they use emergent gameplay to teach you techniques for solving them without you realizing it. Even swimming puzzles don’t feel tedious, as Shadow of the Tomb Raider soon takes the action back to dry land. A few puzzles did have solutions the left us scratching our heads, but we only stumbled a handful of times over the whole game.

Doom raider

The danger Lara faces goes beyond spike-covered traps and endless pits of death. With Trinity hot on her trail, Lara must defend herself using firearms, homemade explosives, and her trusty bow. The franchise’s combat has never felt better.

You can easily aim and fire off a burst of bullets, or put an arrow through an enemy’s skull. Using scavenged resources and skills, you can further enhance your performance, even launching three arrows into the heads of your enemies with a single shot of your bow. It makes little sense, but it fits with the larger-than-life tone the series has fully embraced.

Exciting from the title screen to the closing credits, Shadow of the Tomb Raider is a tremendous thrill ride.

Altenratively, you can use the stealth tactics Shadow of the Tomb Raider provides. Lara is an efficient predator who rivals Agent 47 or Sam Fisher, capable of quickly leaping out of cover to perform multi-enemy stealth kills, or hanging an unsuspecting baddie from a tree branch without his friends, just a few steps ahead, noticing his demise. You can decide if you want to pass undetected, or if you want to set up a brutal ambush that takes out every target with a Molotov cocktail.

These moments of pure adrenaline become more prevalent as the game races toward its conclusion, though they’re broken up by disaster-filled escape sequences that see Shadow of the Tomb Raider at its absolute best. One minute you’re solving a slow water wheel puzzle, and the next you’re leaping from crumbling buildings in an earthquake. These segments are scripted, but they test your ability to think on your feet and, if you fail, lead to the grisely death the series is known for.

It’s impossible to discuss Shadow of the Tomb Raider’s greatest elements without mentioning its predecessors, because Lara’s latest adventure feels very similar. Latching onto porous rock with a climbing axe feels identical to Rise of the Tomb Raider, as does the basic flow of moving between smaller hub areas and the surrounding wilderness. Lara’s last adventure was a phenomenal game, so it’s still great, but don’t expect too many surprises.

Pay more, explore more

For those interested in Shadow of the Tomb Raider’s tombs, you can gain access to additional content by purchasing the season pass, which also comes with the “Croft” edition of the game. However, you don’t have to worry about microtransactions sullying the experience.

Our Take

Exciting from the title screen to the closing credits, Shadow of the Tomb Raider is a tremendous thrill ride. It’s the definitive final chapter for story threads we’ve been following since 2013’s game, but also leaves the door open for more adventures in the future. We’ve got our fingers crossed that this isn’t Lara’s last hurrah. It doesn’t matter where she travels. Lara is going to be involved in some precarious predicaments, and we want to be there with her.

Is there a better alternative?

No. The Tomb Raider games have perfected an action-stealth-puzzle hybrid that’s become less popular as open-world games rose to dominate gaming, so not many competitors scratch the same itch. However, those who haven’t played 2013’s reboot or Rise of the Tomb Raider will want to pick it up first.

How long will it last?

After completing the main story, multiple side missions, and challenge tombs, our time clocked in at 15 hours. A New Game Plus mode is also available, and finding all the secrets could easily double that time.

Should you buy it?

Yes. Shadow of the Tomb Raider is a blockbuster game done right.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Square Enix sells Tomb Raider, Deus Ex developers to Embracer
Lara Croft runs from a crashing plane in Tomb Raider.

Square Enix has offloaded its North American operations as it announced the sale of Crystal Dynamics, Eidos Montreal, and Square Enix Montreal to Embracer Group today. The deal also nets Embracer Group over 50 notable franchises such as Tomb Raider, Deus Ex, Thief, and Legacy of Kain.
Crystal Dynamics is best known for its work on the Tomb Raider franchise, though it recently released the tumultuous live service Marvel's Avengers game.  Eidos Montreal is behind series like Deus Ex and recently garnered critical acclaim following the release of Guardians of the Galaxy. Square Enix Montreal is a mobile-focused studio that makes games like Lara Croft GO and Hitman Sniper. 

Embracer Group is purchasing the three studios, which employ over 1,100 developers, for only $300 million. The status of certain series like Sleeping Dogs and Gex, as well as the status of the Marvel deal that spawned Marvel's Avengers and the Guardians of the Galaxy game, are still in question. As of now, the only announced game from these studios is a brand-new Tomb Raider that will run on Unreal Engine 5, though the related press release says Crystal Dynamics is "actively working on several AAA projects."
Meanwhile, the announcement says the Eidos Montreal "is working on a host of AAA projects including both new releases from beloved franchises and original IP," and that Square Enix Montreal "will continue to develop and operate memorable mobile games based on AAA IP." Embracer is interested in these studios' potential to make single-player AAA titles for PC, consoles, and mobile and all of the classic series that come with them. 
While it's not the best-known gaming company, Embracer Group is much bigger than you might think. This European holding company owns a massive range of developers and publishers from around the world. THQ Nordic, Deep Silver, Gearbox, Saber Interactive, Coffee Stain, and all of those studios' subsidiaries are owned by Embracer. The company even has holdings outside of video games, as it recently acquired Asmodee and Dark Horse.
These former Square Enix studios and the franchises that come with them will simply beef up the company's already massive offerings. Embracer and Square Enix expect this deal to close between July and September 2022.

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Shadow of the Tomb Raider Review

Crystal Dynamics confirmed that it is working on a new Tomb Raider game that will use Unreal Engine 5, a game engine now available to all developers. 
At the end of Epic Games' The State of Unreal 2022 presentation, which marked the wide release of Unreal Engine 5 to all developers, Crystal Dynamics' Tomb Raider franchise general manager Dallas Dickinson confirmed the new project. No gameplay or in-engine development footage was shown, but Dickinson voiced his enthusiasm for using Unreal Engine 5 to create the project.
"This new engine translates into next-level storytelling in gameplay experiences, and that's why we are thrilled to announce today that we have just started development of our next Tomb Raider game, powered by Unreal Engine 5," he said. "Our goal is to push the envelope of fidelity and to deliver the high-quality cinematic action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise." 
https://twitter.com/tombraider/status/1511368712279904258
There are no new story or gameplay details. However, Crystal Dynamics has previously voiced its intention to connect the most recent trilogy and the classic titles with new Tomb Raider media. Outside of Tomb Raider, Crystal Dynamics is currently working on post-launch support for Marvel's Avengers and is assisting The Initiative in developing the next Perfect Dark game, which also uses Unreal Engine 5. Eidos Montreal, not Crystal Dynamics, actually developed Shadow of the Tomb Raider, so this marks the studio's return to the series. 
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It sounds like this new Tomb Raider is early in development, so it will likely be a while before we hear more about it. Hopefully, it's an awesome showcase of Unreal Engine 5's power when it launches, presumably only on current-gen platforms. 

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Shadow of the Tomb Raider Review

Square Enix will hold its first digital showcase event, called Square Enix Presents, on March 18. The presentation will reveal a new Life is Strange game, as well as news on the Tomb Raider franchise.

The digital show will broadcast on Square Enix's Twitch and YouTube channels at 10 a.m. PT on Thursday, March 18, and run for 40-minutes. Square Enix calls this the "first show" in a series that will continue throughout the year.

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