Skip to main content

‘Skull and Bones’: Our first take

'Skull and Bones' pillages the best part of 'Assassin's Creed' for intense pirate battles

skull and bones review screen 5
‘Skull and Bones’: Our first take
MSRP $59.99
“'Skull and Bones' hooked us with its challenging take on high-seas combat.”
Pros
  • Robust naval combat
  • Excellent mission design
  • Customizable ships
  • Beautiful presentation
Cons
  • Ships can feel unwieldy
  • Serious team coordination required

When Assassin’s Creed 3 introduced shipbound naval combat to the series in 2012, some said it was the best part of an otherwise somewhat lackluster game. When Assassin’s Creed 4: Black Flag cast a pirate as its protagonist and made seafaring gameplay its focus, few were surprised. And when Ubisoft unveiled Skull and Bones during its E3 2017 presentation, it made perfect sense. The company’s Singapore studio, which created the ship gameplay for AC 3 in the first place, has been given free reign to do what they do best, and they’re making a full pirate game without the baggage or requirements of any other series weighing them down.

What they’ve built is another “shared world” game, meaning you’ll sail around in an online ocean and encounter ships captained by other players. Ubisoft has said you’ll be free to set out as a solo pirate, but their focus at E3 was showing off Skull and Bones‘ player-versus-player multiplayer.

After a brief tutorial that introduced sailing, looting and combat, my teammates and I selected from among three ship classes — a bruiser for all-out attacking, a marksman for quick long-distance combat, and a frigate with great defense but poor maneuverability — and we jumped into our first match.

It’s a pirate’s life

It’s instantly apparent that Skull and Bones nails the pirate aesthetic and tone. As you sail, you can watch your crew move realistically around the ship. You can even check in periodically with the crow’s nest atop the main mast, just to get a better view of the battlefield.

Anyone familiar with the ship gameplay in either Assassin’s Creed game will instantly feel comfortable controlling Skull and Bones‘ vessels. You use the face buttons to control your speed, which also affects your turning radius, and the dance of combat usually involves trying to point your broadside cannons in the general direction of a foe. These massive ships don’t turn on a dime, and there’s a high learning curve to maneuvering. Winning is mostly about putting an opponent in your firing arc without also finding yourself in his, though some of the ships other tactics — or simply ram head-on into opponents.

Skull and Crossbones will have an emphasis on ship customization, and the ships we saw during the demo had primary and secondary weapons (like cannons plus a long-distance mortar) as well as unique abilities like a “war cry” that weakens nearby enemy ships. Presumably that customization will extend farther, including cosmetic options.

Cannon combat isn’t the only area Ubisoft Singapore has expanded on the gameplay. Your ship now has two health bars, one for each side. If either gets too low, a ship becomes vulnerable to boarding, which happens automatically (unlike in Assassin’s Creed, you’ll never leave your ship in Skull and Bones). If either health bar is depleted, you sink, dropping whatever loot you’re carrying and leaving it for others to pick up.

We’re ready to sail the high seas

It all adds up to an experience that feels more robust than you might expect. In our matches we spawned in a group and attempted to organize attacks against the opposing team, who entered the fray some distance away, with several small islands in between us.

That proved difficult, though, since a ship’s sluggish movement can be so unforgiving. It’s hard to catch up with teammates once you fall behind, and equally difficult to escape once an enemy ship has you in attacking range. That’s not to say it’s impossible, but it takes skilled sailing and communication with your teammates.

The goal of the game mode we played was to destroy enemy players’ ships, capture the loot they drop, and hang onto it without letting your own ship get destroyed. As the carnage came to a close several deadly pirate-hunters spawned around the edges, and a countdown gave us two minutes to escape to a distant objective marker.

That’s where the match was decided, as two minutes was just long enough to organize one final plunder and still escape. My team won our first match, and lost the second, after attempting just such a last-minute play. The finale served as a tense climax, where one brilliant play, or severe mistake, can turn the tide.

Skull and Bones will of course need more game modes and more ships to anchor players for any extended amount of time, but what we played at E3 was enough to hook us. Alas, we’ll have to be patient — the game is set for release in fall of 2018 on Xbox One, PlayStation 4, and PC.

Editors' Recommendations

Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
Ubisoft will not attend E3 2023, but it will still host a summer live stream
Basim showing off his hidden blade in front of the Bagdad cityscape.

Ubisoft will no longer be attending E3 2023, even though it said it would participate in February. Instead, the game publisher behind Assassin's Creed and Far Cry plans to hold its own Ubisoft Forward Live event in Los Angeles this June.
Ubisoft confirmed its change in plans to Video Games Chronicle today, with a spokesperson saying that while Ubisoft "initially intended to have an official E3 presence, we've made the subsequent decision to move in a different direction." This is a change in messaging from just over a month ago when Ubisoft CEO Yves Guillemot said, "If E3 happens, we will be there, and we will have a lot of things to show."
What caused this change of heart in Ubisoft is unclear. However, it seems like the company found that it could still successfully promote its game lineup without being attached to the Entertainment Software Association's event. We don't know much about the Ubisoft Forward Live event other than it'll take place on June 12 in Los Angeles, but Ubisoft tells VGC that "we look forward to sharing more details with our players very soon."
This puts E3 2023 in a weird overall spot, as we currently know more about the companies that won't be at the event -- like Microsoft, Ubisoft, and Nintendo -- than we do about the publishers that will actually be there. After being canceled in 2020 and 2022 and being digital-only in 2021, E3 2023 was supposed to be the annual gaming trade show's grand return. Right now, though, the relevance and viability of E3 2023 are questionable.
ReedPop has not yet commented on the fact that Ubisoft is no longer attending E3 2023. 

Read more
Nintendo confirms that it won’t be part of E3 2023
Pikmin and Bulborb in Pikmin 4.

Nintendo has confirmed reports that it won't be participating in E3 2023, meaning the gaming trade show will be missing one of its key vendors when it returns in-person this June.
"We approach our involvement in any event on a case-by-case basis and are always considering various ways to engage with our fans," a Nintendo spokesperson said in a statement to The Verge. "Since this year’s E3 show didn’t fit into our plans, we have made the decision to not participate. However, we have been and continue to be a strong supporter of the ESA [Entertainment Software Association] and E3."
After taking 2020 and 2022 off and being digital-only in 2021, this year was supposed to mark the grand return of E3, which was once a dominant game industry trade show that attracted every big video game company. Although Sony hasn't participated since 2019, it still came as a shock in January when IGN reported that both Nintendo and Microsoft would not be attending E3 this year as well. It appears that the report is true, as Microsoft has not confirmed any E3-related events outside of its independently run Xbox & Bethesda Games Showcase.
Nintendo skipping E3 2023 not only takes away a vendor that dominated the show floor in previous years, but also raises questions about whether or not the company will hold an exciting Nintendo Direct around then. While Nintendo typically holds a big showcase with lots of first-party game announcements around June every year, in 2022 it only held a third-party driven Partner Showcase in June. Now that we know it won't be at E3 2023, we're left to wonder when exactly then next big Nintendo Direct will be. 
E3 2023 will take place between June 13 and June 16, but don't expect Nintendo, Sony, or Microsoft to have a big presence there.

Read more
Surprise! Ubisoft delays Skull and Bones yet again
A pirate in Skull & Bones

The oft-delayed Skull and Bones still isn't ready for release, as Ubisoft confirmed it has delayed the pirate game for the sixth time. Skull and Bones will no longer release on March 9, and now just has a vague release window of "early 2023 to 2024." At this point, we can't really be surprised that this happened again. 
First announced at E3 2017, Skull and Bones was initially intended for release in 2018. It finally resurfaced last year after a couple of delays with a November 8, 2022 release date. That morphed into a March 9, 2023 release date, which Ubisoft has now nixed for a vague release window that basically amounts to them wanting to release Skull and Bones sometime this fiscal year. Still, Ubisoft seems optimistic about the pirate game despite its never-ending string of delays. 
"Players will be able to discover the beauty of Skull and Bones in the upcoming beta phase," a press release explains. "The additional time has already paid off and brought impressive improvements to its quality, which has been confirmed by recent playtests. We believe players will be positively surprised by its evolution. We have decided to postpone its release in order to have more time to showcase a much more polished and balanced experience and to build awareness."
This delay announcement comes as part of a larger update to the company's financial targets for this fiscal year and next, where Ubisoft detailed the negative impacts of "surprisingly slower" game sales for Mario + Rabbids: Sparks of Hope and Just Dance 2023. Not only has Skull and Bones been delayed, but Ubisoft has also canceled three unannounced games that were in development atits various studios. Ubisoft's "recent launches have not performed as well as expected," so the company is focusing its efforts "on building our brands and live services into some of the most powerful within the industry." Ubisoft will also reduce its spending by 200 million euros over the next two years.
Thankfully for Ubisoft, its next fiscal year, which runs through March 2024, looks a lot more interesting thanks to games like Assassin's Creed Mirage and Avatar: Frontiers of Pandora. Now we just have to wait and see if Skull and Bones will also be part of that, or if it continues to get delayed. 

Read more