Skip to main content

Concord studio shuts down as Sony sunsets the troubled shooter

Two characters face off in Concord.
Firewalk Studios

Sony announced that it’s officially sunsetting Concord and closing its developer Firewalk Studios after a disastrous launch that led to it taking the game offline after just two weeks.

Sony Interactive Entertainment (SIE), which acquired Firewalk in 2023, revealed in an email sent out to employees on Tuesday that it’s shutting down the studio, along with mobile developer Neon Koi, in order to “strengthen SIE’s Studio Business.” That means two studios acquired by Sony over the past two years have been closed.

Recommended Videos

While CEO Hermen Hulst says that there was a lot to like about Concord, it did not meet expectations and could not compete in the PvP first-person shooter space, which is full of competitors like Overwatch 2. Hulst added that Sony will “take the lessons learned from Concord and apply it to future projects. “We have spent considerable time these past few months exploring all our options,” he wrote. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication.”

Please enable Javascript to view this content

Firewalk Studios posted a statement on its X (formerly Twitter) account laying out its accomplishments, including a clarification that Concord started full production in 2022 since the studio spent years as a small startup. It called Concord a “great FPS experience to players — even if it landed much more narrowly than hoped against a heavily consolidated market.”

“We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.”

Firewalk is signing off one last time.

Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
– Navigate growing a new startup into a team during a global pandemic: Firewalk was…

— Firewalk (@FirewalkStudios) October 29, 2024

As for Neon Koi (previously known as Savage Game Studios), which was reportedly working on a “AAA mobile live-service action game,” but had no other announced projects, Hulst said that the company wants to work on games that “are in line with PlayStation Studios’ pedigree and have the potential to reach more players globally.” Hulst did reveal that Neon Koi was working on a mobile action game, but it won’t be moving forward with it.

Hulst added that SIE will work to find new placements within the company for impacted team members.

“I know none of this is easy news to hear, particularly with colleagues and friends departing SIE. Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization,” he wrote.

Concord had an infamously rocky launch on PlayStation 5 and PC in August. At its peak on launch day, it only had 697 concurrent players on PC, according to SteamDB. Mediocre reviews and low turnout led to Sony taking the game offline after just two weeks. The plan, according to Firewalk Studios game director Ryan Ellis, was to “explore options” for the game’s potential future. However, reports last month claimed that Ellis stepped down from the studio. Employees at the studio were also reportedly looking into pitches for new projects.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more