Skip to main content

EA’s Star Wars stranglehold is gone, just as the games were getting good

In 2021’s first bit of bombshell gaming news, Disney announced it had decided to end a long-running partnership with EA that granted the studio exclusive development rights to the Star Wars franchise. Instead, Disney opted to open the series back up to other developers and gave Ubisoft the reins to its first post-EA game.

Many gaming fans found the news to be a positive step for the franchise, and for good reason. EA has had a troubled history with the series since entering into the deal in 2013. While the change ultimately feels positive, it’s hard to shake the feeling that the rug is getting pulled out on EA just as it was finding its footing.

A new hope

EA and Disney’s Star Wars partnership started off strong enough. In 2015, EA successfully brought back the Star Wars Battlefront brand with a fun multiplayer revival. Players’ good faith was quickly squandered with its sequel, Star Wars Battlefront II. EA implemented an aggressive microtransaction strategy into the game that affected the game’s progression and created a “pay-to-win” environment. Players didn’t need to pony up to unlock paid content, but doing it the old-fashioned way required dozens of hours of grinding.

When a fan complained about the system on Reddit, EA replied by noting that the system was meant to inspire a sense of “pride and accomplishment.” The comment quickly became the most downvoted comment in Reddit history. EA responded by disabling microtransactions entirely prior to launch, but for many players, the well was irreversibly poisoned.

In the short few years since that historic fallout, EA appeared to take the backlash to heart. The studio went on to release Star Wars Jedi: Fallen Order in 2019, which focused on single-player storytelling with no hidden fees. Just last fall, it returned to multiplayer with Star Wars: Squadrons. The aerial combat game was imagined as a “you-get-what-you-paid-for” experience that didn’t feature any microtransactions or pricey DLC. EA even decided to break its own promise by offering unplanned free content based on the enthusiastic response from fans.

Image used with permission by copyright holder

The difference between Squadrons and Battlefront II’s launches were night and day. While it would have been easy for the company to squeeze in a paid component, the restraint seemed to indicate that the company had learned from the mistake, at least when it came to the Star Wars brand. Add in the company’s long-term commitment to supporting Battlefront II, which received updates through 2020, and it seemed like EA was on the right track.

Perhaps most importantly, EA’s newer titles presented an exciting creative vision for the franchise. Jedi: Fallen Order successfully took elements from Dark Souls, Metroid, and Uncharted to create one of the better single-player Star Wars games to hit shelves yet. Squadrons found an exciting new way to bring the series’ epic space fights to life thanks to excellent VR support.

Taking exclusivity rights away from EA in 2018 would have been a justified decision that few would have disagreed with, myself included. The timing just feels off in 2021 as EA was finally sticking the landing and giving the brand its first era of consistency in well over a decade.

A step back

What’s especially puzzling is Disney’s decision to pass the baton to Ubisoft for an open-world Star Wars title. The shift makes sense on its surface. Ubisoft has the open-world formula down to a science thanks to series like Assassin’s Creed, and it’s easy to imagine titles in that vein becoming cash cows for Disney.

Assassin's Creed Valhalla Blacksmith
Image used with permission by copyright holder

Still, it’s hard not to feel like Disney has taken a step backwards with the deal. From a PR standpoint, Ubisoft is in a more unstable standing with gamers now than EA was in 2017. The studio’s recent sexual misconduct scandal forced top executives out of the company, sending it into rebuild mode. Ubisoft has taken steps to right its wrongs since the news broke last summer, but players can’t be blamed for feeling like the rights to Star Wars simply moved from one problematic mega-studio to another.

Ubisoft’s reliance on microtransactions makes the move puzzling more than anything else. Games like Assassin’s Creed Valhalla and Immortals Fenyx Rising both utilize paid resource packs that speed up progression, not unlike the model used in Battlefront II. If Ubisoft’s open-world game uses a similar approach, it could undo the progress and positive growth EA has made for the brand in the past year.

Passing the torch

In truth, it’s hard to feel sympathy for a corporation as giant as EA. The company made serious missteps with the brand and has long been a symbol of the industry’s controversial financial models, even outside of Star Wars. EA is currently dealing with class-action lawsuits and fines issued over business models that some consider to be predatory practices akin to gambling.

On top of that, EA isn’t losing the rights to Star Wars altogether. In a statement sent to Digital Trends, EA says: “We are proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come … We love Star Wars, and we look forward to creating more exciting experiences for players to enjoy.” It’s not so much a loss as it is a symbolic passing of the torch.

Still, both the timing and solution don’t feel quite right. It would be different if Disney gave the ball to a smaller studio with more ethical practices. That could open the doors wide open for some creative takes on the franchise while avoiding the same modern gaming pitfalls that fans rejected in 2017. Imagine what Hades developer Supergiant Games could do with The Mandalorian.

Instead, it feels like Disney is putting a fresh coat of paint on an old strategy just as the brand was starting to enjoy some welcome consistency with EA. Star Wars will never find its footing as a gaming brand if fans don’t see the logo as a seal of quality.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Star Wars Jedi: Survivor ending explained: What happens to Cal, Cere, and Bode?
Bode helps Cal up in Star Wars Jedi: Survivor.

Respawn Entertainment’s Star Wars Jedi: Survivor finally launched on April 28, continuing the story of Jedi Knight Cal Kestis during the Reign of the Empire era. Its predecessor, Star Wars Jedi: Fallen Order, ended with Kal, his mentor Cere, Nightsister Merrin, and Mantis pilot Greez destroying a Holocron with the locations of force-sensitive children on it. Star Wars Jedi: Survivor follows Cal five years after the events of that game as he struggles to balance his well-being with his fight against the Empire and uncovers a new threat linked to The High Republic and a mysterious planet.
Star Wars Jedi: Survivor is a lengthy adventure as it takes over 20 hours to experience a story with quite a few twists and turns. Whether you’ve beaten the game and are looking for a recap or want to know how Cal Kestis’ adventures continue, this is a rundown of what happens in Star Wars Jedi: Survivor and how it all coalesces into a somber ending.
This article contains spoilers for Star Wars Jedi: Survivor.
How does Star Wars Jedi: Survivor begin
Star Wars Jedi: Survivor begins with Cal Kestis seemingly captured on Coruscant. While it initially seems like he’s being turned over into the custody of a Utapauian senator, it turns out this is all part of an elaborate heist with a new crew that Cal has been running with since the Mantis crew from the first game disbanded. During this mission, Cal meets Bode Akuna, who tells Cal he’s fighting to protect his daughter Kata from the Empire.

They are eventually able to track down the Utapauian senator’s damaged ship, and all seems to be going well. Unfortunately, they are then ambushed by an Imperial Squad led by the Ninth Sister from the Fallen Order. Cal kills the Ninth Sister and escapes on the Mantis, but everyone but him and Bode is killed, and the Mantis is heavily damaged. With no other choice, he flies to the planet Koboh, where Greez is now living, and crash lands on the planet.
After fighting some of the Bedlam Raiders, led by a powerful Gen’Dai named Rayvis, Cal reunites with Greez. While Greez encourages Cal to settle down, Cal refuses and looks for a piece of technology in the caves beneath Greez’s Saloon. While doing this, he discovers an old ruin from The High Republic era, and frees a droid named ZN-A4 (or Zee) for short, who was sent on a mission by a Jedi Knight named Santari Khri during the High Republic era to find the “Key to Tanalorr.”
Cal investigates this, learning that Santari Khri and a Jedi named Dagan Gera found Tanalorr, a hidden planet beyond the dangerous Koboh Abyss, where they wanted to build a new Jedi base. Cal decides to free Dagan from his Bacta Tank, but he quickly betrays Cal after learning of the Jedi’s fall, adamant about retaking Tanalorr with the help of Rayvis, who owes him a life debt. Now, Cal, Bode, and Greez make it their duty to stop Dagan and potentially claim Tanalorr as a safe haven for themselves.
The quest to stop Dagan Gera
Following this encounter, Cal, Greez, and Bode, who found Cal on Koboh, decide to look for Tanalorr and make it their new home together. Looking for any existing information on Tanalorr, the group decides to go to Jedha, where Cal’s mentor Cere Junda is working with Jedi Master Edo Cordova to rebuild the Jedi Archives and support the Hidden Path, which protects force-sensitive people from the Empire.

Read more
Star Wars Jedi: Survivor offers a big glimpse into Disney’s High Republic era
star wars jedi survivor high republic facility

After Star Wars Jedi: Survivor, it will be impossible for Star Wars fans to ignore The High Republic era. Once limited to books, Disney is starting to make the fictional time period matter a lot more to the overarching narrative of Star Wars. If upcoming shows like The Acolyte weren’t already an indication of that to you, then The High Republic’s presence and relevance in Survivor will be. Although the game isn't set during The High Republic -- it takes place in the Reign of the Empire time period between Revenge of the Sith and A New Hope -- characters and locations heavily tied to that era play a major role in the game's narrative. 

For a significant chunk of Cal Kestis’ latest adventure, he’s going toe-to-toe with Dagan Gera, a Jedi from The High Republic era that was sustained in a Bacta Tank for hundreds of years after betraying the Jedi Order. Especially on Koboh and the Shattered Moon, players will explore a lot of High Republic facilities and learn more about how the Jedi Order functioned and trained new Jedi at its height, and be able to contrast that with Cal's current situation. 
So, what exactly is The High Repbulic, and why does it matter? This is what you need to know as the franchise looks to a new era.
What is The High Republic?
The High Republic is the third of nine Star Wars eras designated by Disney. It’s snuggled between The Old Republic, which we see in the aptly named Knights of the Old Republic, and the Fall of the Jedi era seen throughout the Star Wars prequel film saga. Disney first unveiled it in 2020, and Lucasfilm described it as “an era when the Galactic Republic and Jedi Order are at their zenith, about 200 years before Star Wars: The Phantom Menace" in a blog post.

Read more
Star Wars Jedi: Survivor is being review-bombed on Steam as a ‘total crap’ PC port
Star Wars Jedi: Survivor reviews on Steam.

Star Wars Jedi: Survivor is off to a bad start. The game launched to Mostly Negative reviews on Steam, with only 34% of the over 2,000 reviews being positive. That's around the same level as the disastrous The Last of Us Part One PC port released in March, and it's for the same reason: poor performance.

As pre-release footage showed, the game struggles to maintain a consistent frame rate even on a system equipped with an RTX 4090. Steam reviews claim frame rates around 30 frames per second (fps) at 1440p with an RTX 3090, and many are saying the game consumes upwards of 19GB of video memory with ray tracing turned on.

Read more