Skip to main content

Starfield’s most impressive feature misses what makes Skyrim so memorable

Though Bethesda Game Studio is a celebrated developer, there are some fair critiques that one could raise against most of its games. Combat isn’t always a high point, main questlines can feel lacking, and bugs can unarguably ruin the entire experience. However, if there is one thing that most people could agree on, it’s that the team creates some of the most compelling digital worlds out there that are rewarding to explore. From the burned-out capital in Fallout 3 to the snowy mountains and deep forests of The Elder Scrolls V: Skyrim, Bethesda has proven a reliable studio in providing unique worlds players love getting lost in.

Starfield had the potential to do that multiple times over with the limitless potential of space exploration. With over a 1,000 planets to explore, it seemed like there would be plenty of room for Bethesda to do what it does best at scale. Despite that, Starfield at times feels like the most linear game the company has made in decades — an unexpected side effect of a key change to how traversal works.

The final frontier

I’m not going to sit here and claim that I, or anyone else, actually walked across all of Skyrim or any Fallout location. Fast travel is a necessity in these games if you want to finish them within your lifetime. However, you did have to do the work of getting to all the landmarks yourself first before you could skip the hike.

It’s a tiny detail that Starfield rejects, as I largely just fast travel from planet to planet freely so long as I have the fuel. All I have to do is choose a star system, click on a planet, and then select a landing zone. I don’t need to create much of a mental map or learn how the universe works, or even learn the layout of individual planets.

A spacecraft in Starfield.
Bethesda Softworks

That turns out to be a big change, as the universe of Starfield doesn’t have the same level of cohesion I’m used to in the studio’s games. Instead, I feel like I’m in a linear RPG connected by loading screens between hubs. By not only allowing players to instantly jump directly to their next destination, but also actually preventing them from taking the scenic route, Starfield struggles to build a universe that feels real.

That style of traversal takes away some of the organic wonder of Bethesda’s previous games. Random encounters are few and far between here, interesting sights are hard to come by due to how assets are reused between planets, and mysteries don’t tend to unravel just because you zigged instead of zagged. These were the moments that made places like Skyrim feel real. You remembered that trip between Whiterun and Riften when you saw that caravan get attacked by giants, and I bet most players can even roughly plot out where each major city on that map lies. Walking the world and learning how it worked was crucial to becoming part of it.

After almost 30 hours into Starfield, I couldn’t tell you where any single planet is in relation to the others. The limitless potential of space exploration should have been a dream come true for emergent storytelling and completely unpredictable events full of wonder and awe. Instead, travel in Starfield feels like a chore, which is perhaps the game’s greatest disappointment.

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
Starfield’s file size is massive no matter what platform you’re playing on
A spacecraft in Starfield.

The file sizes for Starfield finally appeared across some of the storefronts it's available on now that it's available to preload. As a result, we've learned just how massive the game is.
On Steam, Bethesda recommends that players have 125 GB of space for the game, but Microsoft's own launcher shows an even bigger PC install size of 139.84 GB for Starfield. That size is only slightly smaller on the console, with the Xbox Store showing me that the game will take up 117.07 GB on my Xbox Series X. It's now very understandable why Microsoft is launching a 1 TB version of the Xbox Series S around Starfield; still, the game will even take over a tenth of that system's memory if players aren't expanding it at all. 
This 110+ GB file size across all platforms for Starfield demonstrates just how big Bethesda's upcoming sci-fi RPG will be. It also follows a recent trend of even single-player taking up gigantic chunks of your game system's memory. This year alone, we've seen Star Wars Jedi: Survivor take up over 130 GB of space on consoles, while Baldur's Gate 3 clocks in at 125.14 GB currently. As games get bigger with more detail, it's clear that our gaming platforms will be able to accommodate fewer and fewer games on their SSDs going forward. 
At least you can play the game via Xbox Cloud Gaming if none of your platforms can accommodate that file size. Starfield will be released for PC and Xbox Series X/S on September 6. Those who pre-order the Premium Edition will get access on September 1, though.  

Read more
Starfield looks like the culmination of every Bethesda game
An astronaut stands on the moon in Starfield.

The Xbox Games Showcase and Starfield Direct have come and gone, culminating with over 45 minutes of new gameplay footage of the upcoming spacefaring RPG, which is also Bethesda Game Studios' first new IP in over 25 years.

Buckle up, because the new information dropped by Bethesda's entire development team is an interstellar jump from the meager offerings we received during 2022's Xbox Games Showcase. Almost all of Starfield's galaxy-spanning game systems have now been shown off in much fuller detail, from extensive character customization and context-rich dialogue to gravity-defying combat, shipbuilding, and planetary exploration.

Read more
Xbox Games Showcase and Starfield Direct: how to watch and what to expect
xbox june showcases announced starfield direct hero image 37faabd65d647fb77b68

The Xbox Games Showcase and Starfield Direct Double Feature are shaping up to be the most important video game showcases to watch this month. Across these two back-to-back showcases today, Microsoft will give us a comprehensive look at what's coming to PC, Xbox Series X/S, and Xbox Game Pass from its first-party studios and then finally give us the deep dive into Starfield that we've been waiting for since it was announced in 2018.
Because Sony has already held its PlayStation Showcase and Nintendo hasn't revealed any plans for a Nintendo Direct this month, it looks like this will be the big first-party showcase of June. With the presentation happening later today, we're laying out how you can watch the Xbox Games Showcase and Starfield Direct Double Feature and explaining what you can expect from it. 
When is the Xbox Games Showcase

The Xbox Games Showcase will begin at 10 a.m. PT today, June 11. Microsoft has not said how long the Xbox Games Showcase will be this year, but previous presentations have typically been between an hour and an hour-and-a-half long. 
When is the Starfield Direct
Microsoft has stated that the Starfield Direct will begin "immediately following the Xbox Games Showcase." Because we don't know how long the Xbox Games Showcase is, though, we don't know exactly when this portion of the livestream will begin. We also don't know quite how long the Starfield Direct will last. To be safe, we recommend you set aside two or three hours to watch the Xbox Games Showcase and Starfield Direct Double Feature. 
How to watch the Xbox Games Showcase and Starfield Direct
Microsoft is promoting and live-streaming this pair of showcases across most of its gaming-focused social media platforms. As such, you can tune into the shows on Xbox's official YouTube, Twitch, and Facebook pages as well as Bethesda's YouTube and Twitch channels. Deaf fans can even experience the show thanks to a version of the show on YouTube with audio descriptions and stream on the XboxASL Twitch page.

Read more