Skip to main content

Take-Two to Go It Alone

Take-Two to Go It Alone

Earlier this year, über game publisher Electronic Arts made an unsolicited bid to take over Take-Two Interactive…just before it’s massively anticipated Grand Theft Auto IV was due to launch. Take-Two maintained that the offer wasn’t high enough, and despite EA extending the deadline Take-Two investors could take its cash (again, and again), after six months—and long after the GTA IV launch—EA finally walked away from its takeover dreams. At the time, Take-Two said it was still considering its options, and didn’t rule out a merger or partnership with EA…under the right terms.

Well, now Take-Two is done considering its options, and the company has decided to remain independent. Take-Two’s executives and board feels the best way they can make money—and deliver value to their shareholders—is to keep doing what they’ve been doing: develop and publish games independently and build its portfolio of game titles and franchises.

“We are strongly positioned creatively, financially, and competitively to benefit from the opportunities we see in the fastest growing segment of the entertainment industry,” said Take-Two chairman Strauss Zelnick in a statement. “Our management and outstanding and talented employees have maintained an unwavering focus on our products and our business through this lengthy strategic review process and we are confident in our prospects.”

Take-Two says it has no debt and $140 million in credit it can tap into, and plans to expand over a dozen wholly-owned brands in addition to the monster Grand Theft Auto franchise and the up-and-coming BioShock, which is currently prepping a sequel and getting ready for the Hollywood movie treatment.

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Grit and Valor 1949 takes Into the Breach to World War II
Mechs blast one another in Grit and Valor 1949.

U.K.-based developer Milky Tea has revealed its latest game, a World War II tactics title called Grit and Valor -- 1949. Its set to launch in 2025 for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.

While Milky Tea is the developer, the publishing side is being handled by Megabit. That's a new arm of Aonic that will handle the company's first- and third-party video game publishing efforts. Grit and Valor -- 1949 will be one of the publisher's first releases.

Read more
You’re going to want a great Xbox headset for Hellblade 2. Try this one
A Turtle Beach Stealth 600 sits in front of a green background.

Senua's Saga: Hellblade 2 is finally here, giving Xbox Series X owners the system's most impressive technical feat to date. The dark sequel is getting some mixed reviews due to its limited gameplay, but most reviewers seem to agree that its visuals are astonishing. It's biggest highlight, though, is its audio -- which should come as no surprise if you're familiar with the first game. When the makers of Hellblade 2 recommend you put on some headphones to play it, that's not something to be taken lightly. You're going to want a great audio solution for this one.

Like the first game, Hellblade 2 makes serious use of binaural audio to represent its protagonist's mental state. Senua is living with psychosis and constantly hears voices in her head that tear her in different directions. That's reflected in the audio design, as voices ping on all sides to disorient players. While 3D audio on the PlayStation 5 has been hyped up as one of its defining features this generation, Hellblade 2 gives Xbox Series X the most convincing use of that tech yet.

Read more
I traded my mechanical keyboard for a magnetic one. I’m not going back
The underside of the Vulcan 2 TKL Pro's keys glow blue.

After four years of clacking, I was ready for a change.

I first made the jump from a membrane keyboard to a mechanical one in 2020 with an $80 Aukey keyboard. It was a hulking mess loaded with 104 keys, an enormous volume knob, and gaudy blue buttons specifically there for on-board RGB customization. Its flaws didn’t concern me, though; I was too busy obsessing over the sweet sound of clicking. It didn’t take much to turn me into a convert, as I could feel myself typing with better precision thanks to the tactile and audio feedback.

Read more