Skip to main content

The Last of Us Part I makes Part II’s flaws much more apparent

The Last of Us Part I may not be meaningfully different from the original game or its 2014 remaster, but the context around the franchise has notably changed. That’s because of The Last of Us Part II, a sequel that’s spurred as much critical praise as it has heated debate. The 2020 release built on the first game’s strong foundation by delivering a more complex story that further muddied the “good guys vs. bad guys” trope we see in so much media. It’s a story about cyclical violence where Joel’s actions at the end of the first game directly impact Ellie on her own misguided thirst for blood.

It’s a bold game, one that’s significantly longer and larger to fit in all of its ideas. I respected Naughty Dog’s ambition when I played the sequel two years ago, but walked away feeling like it was as swollen as one of the series’ Bloaters. After revisiting both The Last of Us and its excellent Left Behind DLC in the new PS5 remake, I feel more sure of my original critique. The Last of Us works because it’s a lean and focused game. Part II, on the other hand, makes it clear that excess is Naughty Dog’s Achilles’ heel.

From lean to bloated

What I immediately noticed in my replay of The Last of Us is that there’s barely a wasted moment. From its tense opening sequence to its gripping final hour, most scenes play a crucial role in the story. For instance, the winter-set chapter where Ellie takes charge serves as an important way to show how Joel’s ruthlessness has begun to infect her. My mind wandered once or twice during my 12-hour playthrough.

That’s even truer of Left Behind, a tight DLC that tells one of Naughty Dog’s most succinct stories in two hours. Every single moment is memorable, as it naturally develops the relationship between Ellie and Riley with each scene. I walked away from my replay wondering if it’s the single best pound-for-pound game the studio has made to date.

Ellie pets a giraffe in The Last of Us Part I.
Naughty Dog

I don’t quite feel the same way about Part II. Clocking in at around 24 hours, the sequel is twice as long as its predecessor. Part of that is a necessity, as it’s telling the story of two different characters whose journeys run parallel to one another. However, I don’t always get the sense that every scene is indispensable as Naughty Dog tends to repeat itself much more. Several beats in Abbey’s story tend to retread already established ideas about the moral gray zones of violent conflict. We continually see “bad guys” reframed as “good guys,” something that’s already effectively established by the two-protagonist structure of the game.

That repetition is more noticeable in the actual game design. Naughty Dog tends to reuse the same tropes and scene setups to create artificial conflict. Several moments of the game involve a character walking toward a location, only to have the ground collapse under them and send them on some roundabout shortcut into a combat zone. There are less crutches like that in Part I, as complications aren’t as mechanically induced. That might make the game feel less like a high-stakes Hollywood blockbuster, but that’s ultimately to its benefit.

Ellie and Riley dancing on a glass case.
Image used with permission by copyright holder

Similarities to Uncharted

This observation isn’t only exclusive to The Last of Us series. You can see the same dynamic in Naughty Dog’s Uncharted franchise over the years too. The developer is at its best the less it’s focused on escalating drama. Uncharted 2: Among Thieves is a tight action game that smoothly ups the ante with each scene, while Uncharted 3: Drake’s Deception is a hodgepodge of disconnected set-pieces that only seem to exist to create the illusion that Nathan Drake’s adventure is more exciting than the last. I noticed a similar thread in January when I played through Uncharted: Legacy of Thieves’ Collection and found that Uncharted: The Lost Legacy held up better than the excellent, but often meandering Uncharted 4: A Thief’s End.

I have the exact same feeling walking out of The Last of Us Part I, even if Part II is technically a more impressive spectacle. While I could nitpick about the former’s now dated level design, I found that it doesn’t leave as much room for dead air. With less time spent looking for “another way around,” the focus is more squarely on building Joel and Ellie’s distorted relationship one scene at a time. That allows the game to naturally build to a violent crescendo, whereas Part II hits long stretches where it feels like the band is tuning up between movements.

I hope that The Last of Us Part I was as much of a self-reflective learning process for Naughty Dog as it was for me. I’d love to see the developer scale back its loftier Hollywood ambitions to create something as lean as The Last of Us (I still wish Part II’s final California-set chapter had been reserved for a separate Left Behind-sized DLC). Save some of those excess scenes for a director’s cut down the line — lord knows the studio needs better excuses to rerelease its games anyways.

The Last of Us Part I is available now on PS5.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
The new 1TB PS5 has more usable storage space than the Xbox Series X
The new slimmer PS5 models.

It's out with the old and in with the new for the PlayStation 5, as Sony has replaced its old 2020 model with a slimmer redesign. The new model fixes one of its predecessor's biggest issues thanks to its 1TB storage upgrade. As is the case with any console, not all of that space is actually usable. In testing our own review unit, we've been able to break down just how much of an upgrade it actually is.

When popping into the storage menu, the new PS5 says it has 848GB of space. You'll find that some of that is already taken up by a few things, including Astro's Playroom, which comes installed on the system out the box. That'll leave you with 830.6GB, though you can delete the game to get 11.06GB back. The only thing you can't cut is 6.33GB of system files. All in all, that means you have roughly 842.2GB of usable space.

Read more
Don’t ignore Spider-Man 2’s side missions. They’re the best parts of the game
Miles checking his phone in spider-man 2.

With Marvel’s Spider-Man 2 out, you might be tempted to devour Insomniac’s new superhero adventure as fast as possible like a hungry Venom. I wouldn’t blame you. The sequel’s sprawling story is a complicated web of threads that beg to be untangled. It’s tempting to zoom from mission to mission, ignoring all other side activities until New York City has been properly saved from Kraven’s wrath.

If you find yourself in that boat, consider this a PSA: Don’t skip out on Spider-Man 2’s side missions. Though they aren’t as glitzy as the main campaign, the sequel’s best moments are consistently tucked away in quieter quests that emphasize compassion and community support over comic book violence. They’re the moments that best illustrate what it truly means to be a superhero.
Community support
Just like the previous two Spider-Man games, Insomniac’s open-world take on New York City is filled with optional storylines. Early on, Peter and Miles can stop to clean up a mess left by Sandman or take up jobs as local photographers. These aren’t just empty checklists to complete; even something as simple as collecting every Spider-bot in town leads to some kind of narrative payoff that’s usually worth seeing through to the end (especially since a 100% completion only takes around 35 hours).

Read more
PlayStation Showcase teased Sony’s live service future, but I’m not impressed yet
playstation showcase live service games reveals marathon

Ahead of the May 2023 PlayStation Showcase, I wrote that the presentation needed to “elicit confidence in Sony’s future with live service.” Well, multiplayer-focused live service games did end up being a big part of the show, but I can’t say I’m that confident in them yet.
Between neat looks at single-player exclusives like Marvel’s Spider-Man 2 and Synapse, Sony revealed four live-service games that it's publishing. Those games are Haven Studios’ Fairgame$, Arrowhead Studios’ Helldivers 2, Bungie’s Marathon, and Firewalk Studios’ Concord. The fact that these accounted for almost every major first-party announcements of the show signals that we’re entering a new era for Sony: one where multiplayer rules.
Over the past year or so, PlayStation Studios has made it very clear that it’s trying to break into the games-as-a-service sector now that it’s perfected the single-player adventure with games like Horizon Forbidden West and God of War: Ragnarok. Unfortunately, these early live service announcements raised more concerns than hope, which isn’t a great start when it comes to establishing a new direction for PlayStation.
A live service showcase
Haven’s sci-fi PvPvE heist game Fairgame$ was the PlayStation Showcase’s opening, and honestly, it wasn’t a memorable first showing. The trailer was purely cinematic, but its shots were composed like they were live gameplay. That still feels misleading 18 years after Sony did it with Killzone 2, even if it clarified it at the start of the trailer. It also means I don’t have a good idea of how this game will be structured and when I’ll have a chance to play it. All I know is that this is an anti-capitalist game that will probably also be a heavily monetized live service experience. It wasn’t a strong show opener; at least, like all of the other titles on this list, it’s also coming to PC.

Fairgame$ was followed up by the long-awaited reveal of Helldivers 2, a sequel to an entertaining 2015 PS Plus sci-fi top-down shooter. To Helldivers 2’s credit, it had the most honest-feeling showing of these games, with a trailer that showed lots of impressive third-person action gameplay and even gave a 2023 release window. Even if its anti-capitalist undertones were a bit similar to Fairgame$, this was the style of reveal I was hoping to see from Sony’s live service announcements. Unfortunately, it was the only live service game reveal to feature any actual gameplay.
After a break from live service announcements, Bungie emerged to reveal that it was reviving Marathon as a sci-fi PvP extraction shooter. While it’s very surprising to see Marathon coming back and that Bungie is making something other than Destiny, it was a purely cinematic trailer that leaned into its techno-futuristic aesthetics -- much like Fairgame$’s reveal trailer. A dev diary released after the reveal also says that we’ll need to wait a while to learn more and see gameplay. But you can buy a $77 shirt based on this game we don’t know much about yet, though.

Read more