Skip to main content

The Quarry might just live up to Until Dawn’s horror legacy

I absolutely loved Supermassive Games’ 2015 horror title Until Dawn. The interactive drama had intriguing supernatural lore and impeccable pacing that kept me engaged throughout the entire experience. Since then, I’ve been mixed on Supermassive’s output with its Dark Picture Anthology series, hoping that it could recapture the magic I felt with Until Dawn.

That’s the direction in which the studio’s upcoming game, The Quarry, seems to be going for me.

I went hands-on with The Quarry and played an hour of it. The preview build placed me toward the end of chapter 2, and I spent the bulk of the time in part of chapter 3. Just in that hour alone, I felt the same sense of fear and horror as I did with Until Dawn years ago. While the game takes place at the end of summer, it’s fitting that The Quarry kicks off this year’s summer of big releases.

Star power

I was given a quick rundown of the game’s intro and the cast of characters before going into the preview. The part of the game I played starts with the characters gathering wood for a fireplace. As the scenes unfold, I quickly learn the relationships and dynamics between each of them. Nick and Abigail have a romantic interest in each other. Jacob seems to be an insecure man who tries to come off as macho to cover it up and has an interest in Emma, who in turn seems to be somewhat emotionally manipulative.

Kaitlyn seems to be the most authoritative of the group, reminding the rest of the cast about things like how to properly wield firearms and scolding anyone who doesn’t do so. The only two characters that weren’t as memorable were Ryan and Dylan, mostly because, in this preview, they had the fewest number of personal cutscenes and interactions with the rest of the cast.

Image used with permission by copyright holder

The Quarry is published by 2K, and right off the bat, I could feel that the game seemed to have a more substantial budget behind it compared to the Dark Pictures Anthology games, which are handled by Bandai Namco. The animation quality of the characters is better, their faces are more emotive, and the voice acting sounds improved.

Out of the entire cast, I think most people, including myself, will recognize Kaitlyn’s actor the most — the character is portrayed by Brenda Song from The Suite Life of Zack and Cody fame. Brenda’s performance stands out as particularly believable, most likely due to her years of acting experience. Overall, though, the solid acting across the board from the main cast of characters helps elevate the horror experience.

Summer camp horror

The actual gameplay begins in chapter 3. As night falls, Abigail gets stalked by a grotesque monster. As she gets hunted down, there are a variety of choices and quick-time events that appear. One false move could result in death. In one instance, Abigail has the option of whether or not to climb a tree. I chose to do it, and I participated in a few quick-time events that involved moving my mouse in a certain direction to reach the next branch. Others involved me continually pressing down a specific key.

However, my favorite one is where I had to hold down a key in order to hold my breath so the monster wouldn’t hear me. If I had accidentally let go of the tension, Abigail could’ve been killed right then and there. It reminded me of Until Dawn’s DualShock 4 controller mechanic where I had to keep it absolutely completely still so my character didn’t move while a monster stalked around them.

There are also choices that have a larger impact on the story. When Nick got attacked by the monster, I was given the choice, as Abigail, to either help Nick or run straight for the camp. I chose to help Nick and a text pop-up saying, “Path Chosen” appeared, indicating that this particular moment where she doesn’t leave Nick to die could affect other decisions later.

Abigail survived long enough to get help from the other campers, and I chose Ryan instead of Kaitlyn to delve into the woods to find Nick, who was still being chased by the monster. Armed with a shotgun, I also decided to take the normal path around the woods instead of the shortcut, out of fear that I would have to potentially complete more quick-time events, which would increase my chances of something going wrong. Shortly after, I was given the option to take another shortcut, which I did this time around. I successfully got through the quick-time events and saw a bloody Nick being dragged away — not by the monster, but by a mysterious new person.

Image used with permission by copyright holder

At this point, Nick threatened the man and I entered a shooting sequence. Unfortunately, I wasn’t able to land a hit on him, but Nick manages to escape from his grasp at the last minute. This also triggered a “Path Chosen” prompt, but I couldn’t immediately deduce what kind of impact it would have on future events.

All of these different decisions and actions provide a feeling of suspense, as you only have a limited time to complete each one. Most of the binary choices I made felt equally viable; should I keep running or climb the tree to avoid the monster? You’ll never know whether or not you made the “wrong” choice until you see a character get killed.

An approachable experience

In between the chases, there are calm moments of exploration. All around Hackett’s Quarry are news clips and items that tell the history of the area and events that previously happened. The items provide a context for what’s happening in the game. There are also collectible tarot cards that add some extra bit of lore.

The Quarry has a bevy of options to make the game approachable and accessible. For example, you can change the subtitle size and also put a yellow background behind them to make them easier to read. You can also adjust how much time you have for quick-time events, as well as choose whether to be able to simply hold down buttons instead of having to continually press them.

The Quarry | Official Announce Trailer | 2K

I came away from my hour playing The Quarry impressed. The chase sequences and horror elements reminded me of why I loved Until Dawn so much. The presentation is nice, and the characters have distinct personalities. Amazingly, I don’t find any of the characters annoying (yet). Most of all, I’m glad that we have an actual monster this time around with potentially engrossing lore behind it.

The Quarry is billed as a spiritual successor to Until Dawn, and so far it looks like it just might live up to that lofty claim. We’ll see how it shakes out when it launches on June 10 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

Topics
George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
Gotham Knights lives up to Batman’s legacy much better than I expected
Nightwing prepares to fight enemies in Gotham Knights.

Like the Bat Family itself, Gotham Knights has the tall task of stepping into its predecessor's shoes. The Batman: Arkham games are considered some of the best superhero video games ever made and have gone on to influence countless other titles with their stories, world design, and combat. No matter who developed Gotham Knights, following those games up in a brand-new game in a different universe with changed combat mechanics and without Batman was going to be a tall order. As WB Games Montreal also hasn’t put out a game in nine years, this game is also the studio’s big chance to prove itself during a time when WB Discovery is going through heavy restructuring.
The cards are stacked against Gotham Knights, and early bits of gameplay highlighting significant changes to gameplay and incorporation of RPG mechanics seemed a bit questionable in the wake of the lackluster Marvel’s Avengers. Thankfully, after going hands-on with Gotham Knights for about two hours, the experience is shaping up to be an enjoyable superhero romp, even if it doesn't end up being quite as groundbreaking as the likes of Batman: Arkham Asylum was 13 years ago.
The Bat Family's feuds 
My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. This part of the game allowed me to get used to the investigation mechanics -- which have players scanning clues in the environment -- as well as combat. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. 

Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Instead of dodging, players can counter. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Players can also use special "momentum abilities" to deal extra damage, reminiscent of the Flow system in the latest Saints Row. After that, I jumped forward in the story and into Robin's shoes.
That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common. Hopefully, other sections of the game are better tailored to that playstyle. 
Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. Hopping around Gotham as Red Hood feels very distinct to this game. Gotham Knights' open-world exploration and crime-busting also feel more natural and enjoyable as a single-player experience than the War Zones in Marvel’s Avengers.
Gotham Knights - Official Red Hood Character Trailer
The Harley Quinn-related challenges are heightened versions of these dynamic open-world events, like one where I had to save three hostages strapped to bombs at a concert held by The Freaks. These types of missions will probably be the meat-and-bones of the Gotham Knights experience, and while they are not necessarily anything new to the genre, I didn’t have any major problems with them. After spending some time in the open world, it was time to jump forward later in the game so I could take down Harley Quinn.
Batgirl v. Harley: Dawn of Gotham Knights 
By this point in the game, Harley Quinn has enslaved many Gotham residents with a mind-control drug. Batgirl and Renee Montoya show up at Gotham’s hospital to take her down. I slowly made my way through room after room of enemies as Batgirl, taking them down with special momentum abilities that oftentimes electrified her opponents. Eventually, I made it to the showdown with Harley Quinn, who swings a heavy hammer that deals lots of damage if you don’t dodge properly.
This boss fight was probably my least favorite part of the demo, as my hits felt like they had little impact, and it was a bit too repetitive. Still, other bosses like Clayface have the potential to be much more exciting, and I hope there are some surprise bosses and scenarios that we don’t even know about yet. Still, I have a good idea of how the final game will be after going hands-on with Gotham Knights for this long, with the exception of two things: the gear system and co-op.

Read more
2K warns users to beef up cyber security after support team gets hacked
Borderlands 3 characters preparing for a gunfight.

Borderlands and BioShock publisher 2K Games has been hacked. The company announced the breach on Wednesday, and it is warning customers to change their passwords and not open any emails from its support page.

The 2K Support Twitter account, which was not affected by the hack, posted the following message, saying that the hacker was sending seemingly legitimate emails to certain players containing malicious links, and strongly advised customers not to click on those emails if they happen to receive them. As a result, the company's support page has gone offline while it resolves the issue.

Read more
New Tales from the Borderlands unveiled, launching in October
new tales from the borderlands reveal

Gearbox Software and 2K announced during Gamescom Opening Night Live that New Tales from the Borderlands will launch on October 21. We also learned more about the new cast of characters that this successor to one of Telltale's best games will follow.

New Tales from the Borderlands - Official Announce Trailer

Read more