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You can join a Twitch Plays livesteam of The Outer Worlds ahead of its release

The Outer Worlds will be having a Twitch Plays session, precariously putting the control of all gameplay decisions in the hands of the viewers, and if you want to participate, the special livestream begins at 3 p.m PT/6 p.m. ET today on the official Obsidian Entertainment Twitch channel.

The Outer Worlds Guides

Reviews for The Outer Worlds have been glowing, with particular praise for its characters and humorous writing. While you can’t play the game until October 25, you can jump into the Twitch Plays stream and join fellow viewers as they work together to decide what happens in the early playthrough of the upcoming sci-fi role-playing game.

As with most Obsidian games, The Outer Worlds is crammed full of narrative choices to make, and we’re predicting that viewers will try to run the game into the ground as they have been known to do. The Twitch Plays concept caught on when viewers began playing through the original Pokémon Game Boy games, but this will be the first time it has been used for a pre-release game. This means viewers won’t know the outcome for their decisions before making them, which should lead to some hilarious moments during the stream.

In the past, Twitch Plays streams have given players the ability to vote on decisions, which was particularly necessary for things as basic as turning left or right. Twitch Plays has even completed Dark Souls in the past, though it took well over a month.

The Outer Worlds Ellie
Image used with permission by copyright holder

The Outer Worlds is a first-person role-playing game with shooter elements, similar in some ways to Obsidian’s own Fallout: New Vegas. Set in the future, the game finds its hero in the Halcyon colony, which is under the control of a nefarious corporation.

You’ll discover other factions who want control of the region, as well, and the story can be shaped based on your choices. It was co-directed by Tim Cain, best known for creating the original Fallout. With that kind of development talent, it’s no surprise that critics showered The Outer Worlds with such heavy praise.

We’ll be tuning in to see Twitch destroy Halcyon later today. We might even help make that happen.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
I don’t need Starfield because I have The Outer Worlds
The spacer looks out over a vast horizon in The Outer Worlds 2 key art.

Starfield will be one of the biggest games of 2023, but I'm not that excited to play it yet.
While  Starfield's spotlight at the Xbox & Bethesda Games Showcase this year highlighted some impressive features, I couldn't shake the feeling that I'd already gotten everything I'd want from a traditional sci-fi RPG like this from another game: The Outer Worlds from Obsidian Entertainment. Ironically developed by another Microsoft-owned studio, The Outer Worlds showed that bloating up a sci-fi game with thousands of planets isn't necessary when a "less is more" mentality can still result in an expertly designed sci-fi RPG. 
Although The Outer Worlds might not be as nearly as grand as Starfield in scope, it still leaves an impression every time I revisit it. It's a focused, replayable, and hilarious adventure without much bloat, which is what I want from my RPGs. It does this while emulating Bethesda's classic The Elder Scrolls and Fallout games too, beating Starfield to the punch.
Starfield could impress me when it launches, but what I've seen of it hasn't got me that eager to play it when I'm so content with replaying The Outer Worlds while avidly waiting for its sequel.
Starfield: Official Gameplay Reveal
Fewer worlds, more fun
From the moment your escape pod accidentally lands on a bounty hunter that's supposed to help you, it's clear that The Outer Worlds is a tongue-in-cheek, satirical take on capitalism, colonization, and the sci-fi genre as a whole. While Bethesda Game Studios' narratives have their fair share of humor, much of its writing tends to be more serious and dryly written. We haven't seen enough of Starfield's dialogue or narrative to get a sense of its thematic identity yet.
Starfield's narrative could be more playful than we've seen so far, but the game's massive scope is what really worries me. During the Microsoft showcase, Todd Howard boasted that there are over 1,000 planets to explore. Because Starfield is so huge, I worry that it risks feeling unfocused. Will I get bored on planets that aren't very handcrafted and don't have as much to do? It's the same potential issue that infamously plagued No Man's Sky at launch.
Meanwhile, The Outer Worlds and its upcoming sequel are intentionally designed to avoid those bloat issues, according to former Obsidian Entertainment Narrative Designer Nitai Poddar in a 2019 Game Informer interview. "There is a lot of value in having an open-ended game that is still structured around individual discreet levels," he said. "It also tends to be easier to develop, and I'm always a fan of making the most of a budget that you have."

The Outer Worlds' developers didn't have a huge budget, and kept the game small but very tightly designed as a result. You might not be able to explore entire planets or fly between them, but you'll definitely remember what you did on every single one you visited. This smaller scope allowed the studio to make the world more reactive to each dialogue choice and player decision.
Playing a combat-focused build in The Outer Worlds gives you an entirely different experience than a dialogue-driven playthrough. You can also murder or scorn everyone you meet in The Outer Worlds, and the game accounts for it in tangible, narrative ways. This makes The Outer Worlds a great sci-fi roleplaying experience, and I'm hopeful its sequel will be too. I'm not as hungry for a sci-fi RPG on such a potentially problematic large scale anymore when The Outer Worlds and its handcrafted worlds and narratives are so enjoyable moment-to-moment, just like classic Bethesda games. 
Where both games will boldly go
As far as sci-fi experiences go, Starfield can stand out from The Outer Worlds with its combat, base-building and shipbuilding, and space combat. But when it comes to the core tenets of Bethesda's best RPGs -- compelling characters, well-written narratives, and lots of reactive and choice-driven moments -- The Outer Worlds beat Starfield to the punch without any additional fat. I already have the Bethesda-like sci-fi experience I always wanted.

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Mario + Rabbids Sparks of Hope releases in October and you can play as Bowser
Mario and the crew with a Spark.

During the June 2022 Nintendo Direct Mini, Ubisoft confirmed that Mario + Rabbids Sparks of Hope will launch on October 20.

A new trailer describes the game's story premise and gave a quick glimpse at the turn-based combat system. The battlefield can now be traversed in 360 degrees, a departure from the rigid linear movement that was in the first game. Mario's arch-nemesis, Bowser, has also been revealed to be a playable character.

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The Outer Worlds 2 confirmed with extremely cheeky trailer
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Obsidian revealed the sequel to its 2019 action role-playing title The Outer Worlds at Xbox & Bethesda's joint E3 Showcase today. However, the trailer was extremely sparse on details, instead opting for a tongue-in-cheek approach.

Narrated by an old man, to "make the game seem big and important," the trailer shows various colorful aliens and equally colorful alien planets. Afterward, the trailer takes a sharp turn into an action sequence, which is uncharacteristic for The Outer Worlds games. The first game focused heavily on its story and dialogue options. In this action sequence, we see heavily armored soldiers running toward an unseen enemy. One takes off from the ground using ankle-mounted rockets.

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