Skip to main content

Virtuix Omni Hands-on: Walk across virtual worlds from the comfort of your living room

Slipping and sliding around virtual worlds in the latest Virtuix Omni

One of the toughest challenges facing VR is how to handle movement. While conventional control schemes like gamepads, or mouse and keyboard, work as well as ever, they do hinder the medium’s promise of total immersion in virtual worlds. And sitting in a chair while moving in-game makes some people sick quicker than downing a bottle of cheap scotch.

The HTC Vive solves this problem by letting you move within a space up to 15 by 15 feet. While this is certainly the most natural and immersive approach, it puts awkward limitations on designers to construct games that restrict motion within a limited area. Short of creating an environment with one-to-one correspondence between physical and virtual space, the only way to provide an unlimited range of motion is an omni-directional treadmill. The US Military has been developing these for training simulation purposes, but they’re expensive, complicated, and large.

Fortunately for the rest of us, Texas-based Virtuix has developed a far more elegant solution.

Run like the wind

The snug harness and shoes are comfortable enough that you can largely forget about them once you’re up and running (literally).

The Omni utilizes a low-friction, concave disc with special shoes so the user can smoothly walk in any direction. The concavity takes advantage of gravity to pull your feet back to the center, creating a more natural stride than a flat surface would. Sensor pods mounted on top of the shoes track your feet to translate your motion into the game. The harness is similar to one used in climbing, with straps around the waist and thighs. Critically, it is not tethered to the support ring, in order to allow for a complete range of motion. The platform lets you run, jump, step backwards, strafe, and sit, with smooth, 360-degree movement.

Although initially tentative and clumsy, within a few minutes I was acclimated to walking around. The structure is appropriately sturdy, so I soon felt comfortable enough to lean into my stride, which is necessary for it to really work as intended.  The snug harness and shoes are comfortable enough that you’ll quickly forget about them.

Plug and play

While I used an HTC Vive Pre for my demonstration, the system is compatible with any PC or mobile VR headset, including the Rift. Virtuix plans on adding console support for systems like PlayStation VR in the future. It works with any game that utilizes a gamepad, because your walking is cleverly translated to a thumbstick movement. This nearly-universal compatibility with existing VR gaming content is one of the Omni’s strongest selling points.

Virtuix Omni Hands On
Image used with permission by copyright holder

I played one of three games that comes included with the Omni. It was a cooperative, wave-based arena shooter. Frenetically running around to gun down robots was a perfect way to dive in and get a quick taste of the experience. The other two games are also variants of first-person shooters, but in the future they hope to branch out into other genres, such as exploration-based games. Jonathan Blow’s upcoming exploration puzzler The Witness immediately springs to mind as a fantastic candidate. At previous events the Omni has been demoed with Skyrim, which sounds delightful.

The future is now

Kickstarted in 2013, the Virtuix has been developing the Omni for nearly five years. You can order it right now at the surprisingly low price of $700. That package includes the platform, harness, shoes, and tracking pods, along with the three bundled games and a 1-year warranty. You will, however, have to provide your own headset.

Like the Vive Pre, the Omni adds a fantastic new layer of immersion to the virtual reality experience, but in a way that is much more spatially efficient. The system is intuitive to use, and is clearly the successful and refined fruit of a long, iterative design process. On some level it’s such an obvious idea that someone was bound to develop it no matter what, and there will no doubt be a slew of imitators in the coming years.

Fortunately for us, Virtuix has set a very high bar with the Omni, and I expect them to ride its initiative to success as the promise of VR is finally realized in the next few years.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Volgarr the Viking 2 will take you back to your Ghosts ‘n Goblins days
A viking slashes a tree in Volgarr the Viking 2.

Developer Digital Eclipse is working on a surprising project: Volgarr the Viking 2. The 2D retro sequel will launch on August 6 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

The news is an out of left field reveal. The first Volgarr the Viking game released in 2013 and was made as an ode to 1080s classics like Ghosts 'n Goblins. Despite being a small release, it sold over 1 million copies over the past decade. As revealed during today's Guerrilla Collective stream, the series is coming back with a new sequel by Digital Eclipse, the team behind this year's Llamasoft: The Jeff Minter Story.

Read more
3 Days of Play PS Plus games to try this weekend (June 7-9)
Key art for Streets of Rage 4.

June 2024 is shaping up to be a pretty great month for PlayStation players. Not only are we coming off an entertaining State of Play showcase, but a new Days of Play initiative surrounding all the video game showcases this month is bringing a lot of new PS Plus additions with it. Many of those games hit PS Plus this week, and three in particular stand out to us.

For owners of Sony's oft-neglected PlayStation VR2, the first game is one of its rare exclusives that take full advantage of the headset's eye-tracking by seeing how often players blink. The next is a new PS Plus Essential game that's a revival of Sega's classic beat-'em-up series for the modern gaming era. Finally, the last title is an atmospheric and eerie fishing game that should entice fans of Lovecraftian horror.
Before Your Eyes

Read more
3 first-party Xbox Game Pass games to try this weekend (June 7-9)
Gears 5 Kait Hero Close Up

Microsoft will hold an Xbox Games Showcase and Call of Duty: Black Ops 6 Direct. this Sunday. These shows will provide a much better idea of what to expect from Xbox over the course of the next year or two. That's really needed right now, as Microsoft has struggled to keep online discussions around Xbox positive as it went multiplatform with some games, laid off thousands of developers, and outright shut down the developers of Hi-Fi Rush and Redfall. Based on leaks and my personal expectations for the showcase, there are three games you can play on Xbox Game Pass this weekend to prepare for the event.

The first is the latest first-person shooter in a long-running series by id Software that might be getting a medieval-set spinoff. After that, we have the fifth entry in a sci-fi Xbox series that still looks fantastic on Xbox Series X/S even though it came out in 2019. Finally, you can prepare for Avowed with the latest RPG from Obsidian Entertainment, a satirical sci-fi game where player choice is critical.
Doom Eternal

Read more