Skip to main content

Ubisoft activates 'Watch Dogs 2' multiplayer modes across all platforms

watch dogs 2 multiplayer modes are now active wd2multi
Image used with permission by copyright holder
Publisher Ubisoft is set to relaunch Watch Dogs 2‘s multiplayer component on Tuesday after unexpected issues rendered the game’s online modes inoperable in the week after launch.

PlayStation 4 owners can get an early look at Watch Dogs 2‘s multiplayer modes, while Xbox One online features will be activated before Wednesday.

Released for the PS4 and Xbox One earlier in November, Watch Dogs 2 is an open-world action game that takes place in a virtual version of the San Francisco Bay Area. Like its 2013 predecessor, Watch Dogs 2 allows players to hack nearby electronic devices and public infrastructures in their quest to subvert an intrusive city-wide surveillance program.

In addition to a single-player campaign, Watch Dogs 2 promised an expansive online multiplayer mode that cast players as rival hackers and bounty hunters. Prior to the launch of Watch Dogs 2, however, prerelease players reported major issues surrounding the game’s invasion-based multiplayer modes, resulting in severe lag and crashes. On the day Watch Dogs 2 hit store shelves, Ubisoft revoked player access to its included multiplayer modes, promising that fixes were on the way.

Watch Dogs 2′s ‘seamless multiplayer’ will not be live at launch as it’s not ready,” Ubisoft announced last week. “The team is working on a fix and we want to ensure that the core experience is stable at launch.”

The fixes were apparently successful, as Ubisoft notes that Watch Dogs 2‘s multiplayer mode is finally ready for a public showing. Starting Tuesday night across all platforms, players will be able to invite friends for local co-op sessions, invade rival hacker campaigns, and pursue bounty hunts for extra cash.

While connected to Ubisoft’s servers, Watch Dogs 2 players will need to be on their best behavior in order to keep a low profile. The publisher warns that if players cause too much chaos during Watch Dogs 2‘s campaign, the in-game San Francisco Police Department will issue an online bulletin for their arrest and rival players assuming the role of bounty hunters will soon be in hot pursuit.

Watch Dogs 2‘s multiplayer mode is active on the PS4 and online features for the Xbox One version will be ready “by early afternoon PST / evening EST,” according to Ubisoft.

Editors' Recommendations

Danny Cowan
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Street Fighter 6 director reveals World Tour mode’s true purpose
A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

While Street Fighter 6’s traditional Fighting Ground experience made a solid first impression at Summer Game Fest, its significantly more ambitious World Tour mode is still shrouded in mystery. We briefly got a look at this ambitious mode during the game's State of Play trailer. We see what appears to be a player-created character explore Metro City and other locations from a third-person perspective, breaking boxes and getting into fights with the people he meets.
In the press release for Street Fighter 6, Capcom describes World Tour mode as a "single-player immersive story mode that pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar." While Capcom isn't revealing more about the mode's moment-to-moment gameplay just yet, I spoke with Game Director Takayuki Nakayama at Summer Game Fest Play Days and learned how World Tour is emblematic of Capcom's goal to make Street Fighter 6 the premier entry point to the fighting game genre.
Street Fighter 6 - Announce Trailer
Finding World Tour's Purpose
In World Tour, players will explore Metro City and other iconic Street Fighter locales with a player-created avatar. Nakayama hopes this experience will strengthen Street Fighter 6's appeal to those who aren't already diehard fans of the series or genre.
"World Tour is a completely different mode that delivers a completely different experience than the traditional fighting," he said. "Even if someone's not a hardcore fan of fighting games, we wanted to incorporate things to make people become fans of Street Fighter outside of the traditional fights."
World Tour certainly looks unlike anything the Street Fighter series has done before. Still, Nakayama hopes that World Tour players will learn more about the world and characters of Street Fighter along the way and fall in love with fighting games as a whole."We want players to dive into this mode and be able to learn how to love fighting games through the things that you do during the journey of World Tour," Nakayama proclaimed. "There will also be opportunities to meet some of the fans' favorite characters, like Ryu and Chun-Li, through World Tour. We want to provide an experience where players can learn more about those characters' backstories and discover what kind of people they are within Street Fighter 6."

World Tour is one of Street Fighter 6's three main pillars, the others being the standard Fighting Ground mode and the multiplayer-focused Battle Hub. He commented how it's always hard to tell how much is enough to put in a game for fans, especially following Street Fighter V's rocky reception at launch due to a lack of content. However, he hopes World Tour provides enough to negate that criticism.
"We were definitely aware of some of the criticism that we faced with Street Fighter 5, and we want to continue to learn from those criticisms and make Street Fighter 6 a better product," he explained. "It's challenging to decide how much is enough for the users, but we continue to work very hard on it and strive to create something that will get appreciation from players."
Still, World Tour seems like it could occupy players for a long time while introducing them to the concept of fighting games and the world of Street Fighter. That's not too shabby of an addition when Street Fighter 6's core fighting game mechanics are already fantastic. And Capcom's goal to make Street Fighter 6 one of the most approachable fighting games ever can be seen outside of World Tour mode.
Everyone is here to fight
During our discussion, Nakayama constantly reiterated that he wants Street Fighter to be something that can entertain and entice those who've never played a fighting game before. Part of the developer's method for making Street Fighter 6 more approachable and accessible is the addition of the Modern Control Type, which allows players to execute flash combos with simple button presses.

Read more
Soul Hackers 2 splits the difference between Persona 5 and Shin Megami Tensei V
Ringo, Arrow, and other party members stare at something in the distance in Soul Hackers 2.

Atlus has perfected the JRPG and is now reveling in it. Persona 5 is one of the best games of the 2010s, thanks to its endearing cast of characters and impeccably stylish presentation. Meanwhile, Shin Megami Tensei V was no slouch in 2021 as it provided a dark and hardcore demon-driven RPG experience. After demoing the game at Summer Game Fest Play Days, t’s clear that Atlus has found a clear sci-fi middle ground with Soul Hackers 2.
Souls Hackers 2 is a tried-and-true Atlus JRPG with dungeon crawling, casual friend hangouts and conversations, and polished weakness-driven JRPG combat. It hits many of the same notes as Persona 5 and Shin Megami Tensei V, so it won’t change what you think about the genre. Still, if Persona 5 or Shin Megami Tensei V had won you over to this new era of Atlus JRPGs, then Souls Hackers 2 will give you dozens of more hours of JRPG enjoyment.

What’s here for Persona fans?
My demo of Soul Hackers 2 began in the Hangout, where protagonist Ringo and her party can hang out and heal between dungeon-crawling escapades. Then, I proceeded to go into the futuristic sci-fi city, buy some weapons, gear, and healing items from eccentric shopkeepers, and get a drink with my party members named Arrow.
After Ringo and Arrow got to know each other better by discussing what they liked to drink, they gained Soul Levels to make them stronger. Right off the bat, this was all very reminiscent of Persona with the expectation of the futuristic sci-fi setting. The UI in and out of battles takes a cue from Persona 5 by trying to look very stylish, though Soul Hackers 2 leans more into a digitized style than Persona 5’s luscious anime-style menus.
I didn’t spend enough time with this part of the game or the small character moments within it to get a feeling of whether or not its narrative will come together as well as Persona 5. Still, that game got me to fall in love with an eccentric cast of high-school cliche characters, so Soul Hackers 2 has the potential to do the same with a cast that leans into sci-fi stereotypes.

Read more
Inside the unlikely Final Fantasy spinoff that time forgot
King Regis runs through Insomnia in A King's Tale: Final Fantasy XV.

Did you know that Square Enix released a retro-inspired beat ’em up based on Final Fantasy XV in 2016?
Even hardcore Final Fantasy fans might not remember the forgotten game well nowadays, but it’s quite the hidden gem. Titled A King’s Tale: Final Fantasy XV, the unlikely spinoff game was released as a pre-order bonus with Final Fantasy XV. It follows King Regis as he tells Noctis a bedtime story about defeating Ultros, a monstrous crystal thief causing daemons to spawn all over Insomnia and Duscae. In practice, it's a side-scrolling beat ’em up that pays homage to the classic brawlers while implementing Final Fantasy magic, enemies, and more.
A King's Tale: Final Fantasy XV Is Available Now For Free!
Though A King’s Tale only lasts an hour and doesn’t have co-op, it’s a polished and exhilarating experience that Final Fantasy fans shouldn’t forget. It was a pleasant surprise to find this deep within my backlog ahead of the fifth anniversary of its stand-alone release, but its existence also raised many questions.
How did this project come to be? Why is it so polished? And why aren't more short but sweet games like this used to excite fans for notable game releases? I spoke to Cord Smith, executive producer and creative director on the project, to learn its history and how this forgotten Final Fantasy spinoff connects with everything from Dead Island to Masters of the Universe to Stranger Things.
At its heart, this is a story about an ambitious marketing agency that created a new kind of game through a multi-studio effort on a tight budget. And it all starts with Dead Island 2.
Retro Revenge
In the mid-2010s, Smith worked at a creative agency called Platform. This agency would often produce screenshots and trailers used in the marketing of video games. Around the time Dead Island 2 was in development and set to release, Smith and other people involved with channel marketing at the company pondered whether it could make a retro game that marketing could use to sell a notable game.
Smith asserted that it was possible, but thought it had to be done the right way to avoid producing a bad game. He found game development and animation partners to craft a small but satisfying retro game that could tie into the then soon-to-be-released Dead Island 2.
While his pitch had a high budget, Dead Island 2 developer Deep Silver and Platform accepted it. Smith and his partners now had to build something that wasn’t done much before and hasn’t been done much since. “Sure, it was a promotional game, but we were putting it on console, and we were treating it like a real game project,” Smith tells Digital Trends.

When designing it, Smith and his development partners didn’t have a playable build of Dead Island 2. They got a chapter-by-chapter breakdown of what that game was supposed to be and additional information to draw from. The result of this effort was Dead Island: Retro Revenge, an on-rails beat ’em up set within the Dead Island universe.
“I love taking someone else’s IP and doing something that respects it and honors what they’re doing. but surprises them by where we can take it in spite of our limitations,” Smith explains. Ultimately, Deep Silver and Smith were thrilled with how Retro Revenge turned out. But there was a problem: Dead Island 2 was never released.
“Dead Island 2 did not make it to release, but Dead Island: Retro Revenge did, so they put it in a collection,” he explains. “That was a shame as we didn’t get to see it reach what we built it for. It never got to be the pre-order promotional thing that we wanted.”
"Sure, it was a promotional game, but we were putting it on console, and we were treating it like a real game project."

Read more