Skip to main content

Weird West is a western RPG that lets players pick their poison

When you find yourself in a cruel land, filled with monstrous enemies and other folks that want you dead, it’s best to have some options. Weird West, an upcoming western RPG, wants to give you as many choices as it can. The developers at Wolfeye Studios are taking what they have learned from their past as game developers to bring a new take on the simulation genre.

Weird West - 'Journeys' Trailer | PS4

I sat down with some of the developers for a preview event and saw what players can expect in their playtime with Weird West. The game takes place in a stylized wild west narrative where cowboys, cultists, and unspeakable horrors meet. The focus is to give players plenty of room to explore the mechanics that they want to play with.

Gunslingers exploring a strange town in Weird West.
Image used with permission by copyright holder

Pick your poison

The first thing that jumps out from the game is its unique art style. With its hard lines and almost brush-like color fill, the game has almost a comic-like feel to it. This art is intentional, as the developers wanted to give it a timeless feel where the aesthetics are not held down by the current standard of technology. The landscapes that I experienced during the playthrough were: A homestead, a town where no one wanted to kill the player, a town where everyone did, and tunnels at the bottom of a well.

One interesting thing I noticed is that the color palette is very earthy and brown. Usually, I would complain about how everything is just garbled together and how difficult it is to differentiate between a roof and dirt on the ground. However, thanks to the art direction everything was clearly presented despite a small spectrum of color on the screen.

The developers say that they want to bring what they have learned from past games to create a compelling simulation game. Many of the developers working on Weird West came from Arkane Studios, the studio that worked on Prey and Arx Fatalis. That DNA can be easily seen throughout the game, as the developers really want players to interact with the world. As soon as the game starts, players can interact with anything they can get their hands on. Moving and sitting in chairs, rummaging through barrels, and even grabbing bottles and throwing them. In the demo, the player threw a held bottle into the air and shot it like a gunslinger in an old-timey roadshow. It’s not a useful battle skill, but it was certainly novel. It showed that anything and everything can be interacted with.

Sneaking through an enemy town in Weird West.
Image used with permission by copyright holder

This became evidently clear when we experienced our first combat encounter. The devs ran across a walled-off town filled with ne’er-do-wells that are aligned with sirens. Yes, actual sirens. Once a cutscene wrapped up, I saw how many options that players will have in Weird West. In broad strokes, each conflict can be resolved using combat or stealth. However, these two broad options branch out wildly for players. You can enter the town guns blazing and try to shoot your way through every single enemy. Alternately, you can maintain your range and pick them off one at a time. You can even subdue the guards and start to sneak in by hiding behind objects. Or you can locate boxes and stack them up so you can climb over the wall and avoid the starting guards completely.

That’s what makes Weird West compelling. Sure, dark magic, strange cryptids, and a leveling system are interesting in and of themselves, but those are just tools to play around in the open playground that Wolfeye presents. Every conflict scenario in this game can be approached multiple ways and the true joy is finding one or two ways that you have fun doing.

Andrew Zucosky
Andrew has been playing video games since he was a small boy, and he finally got good at them like a week ago. He has been in…
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more
Wordle Today: Wordle answer and hints for June 28
Someone playing Wordle on a smartphone.

We have the solution to Wordle on June 28, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "ORDER." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter D.
Today’s Wordle uses two vowels.
Today's Wordle can refer to a large number of animals, particularly livestock like cattle or sheep, that are moving together in a group.

Read more