Skip to main content

Wolfenstein: The Old Blood review

Wolfenstein: The Old Blood taps new veins of absurd, Nazi-blasting joy

Wolfenstein: The Old Blood
Image used with permission by copyright holder
Wolfenstein: The Old Blood
MSRP $20.00
“A solid shooter standing atop fan service and nostalgia”
Pros
  • Fast, heavy focus on lots and lots of guns
  • New enemy types present unique challenges to overcome
  • Fans will love the many shout-outs and callbacks to previous Wolfenstein games
  • Open arenas allow for stealthy or guns-blazing playstyles
Cons
  • "Deep thoughts Blazcowicz" really should be a meme, because these quotes are ridiculous
  • Secondary characters are disposed of as quickly as they're introduced

Despite being billed as a standalone prequel to 2014’s Wolfenstein: The New Order, it’s hard to view Machine Games’ Wolfenstein: The Old Blood as anything other than a game deeply nested within the context of other Wolfenstein titles. Its main menu hearkens back to the cover for 1992’s Wolfenstein 3D. Level design brings to mind 2001’s Return to Castle Wolfenstein. The plot and color palettes are reminiscent of 2009’s Wolfenstein.

In other words, this is fan service, and those who’ve been with the series longer will almost certainly enjoy The Old Blood more than those who haven’t. That doesn’t mean this homage can’t stand on its own though; just don’t expect any surprises, pleasant or otherwise. In The Old Blood, what you see is what you get, and what you get is a whole lot of Nazi-killing.

I’d call that a fair trade.

Unfortunately, there is one area where The Old Blood calls to mind another Wolfenstein game, but falls short: 2014’s The New Order. Where The New Order was surprisingly deep and human in its portrayal of your comrades, The Old Blood doesn’t give you much time to get to know the few non-combatants you’ll come in contact with.

The game wants its dual-wielding-shotguns cake and its war-is-hell pie, too.

This would be fine if The Old Blood had 100-percent committed to being a big, dumb Nazi shoot-em-up smorgasbord, but the game wants its dual-wielding-shotguns cake and its war-is-hell pie, too.

It’s distracting, if not downright, unintentionally hilarious, to hear Blazcowicz’s thoughts during missions. Before entering a German pub full of soldiers, he solemnly remarks to himself about earning his first dollar, and spending it on candy. Uh–cool story, bro?

There are NPCs to meet and interact with, but they’re never as well-developed as The New Order’s cast. Without said well-rounded NPCs around to complement his gibberish, Blazcowicz’s monologuing comes across as overstuffed, overwritten, and detached. The mood of the action simply doesn’t line up with his commentary.

Thankfully, the rest of The Old Blood is up to snuff. Gunplay is loud, fast and satisfying, and the loop of “kill enemies, dance across their corpses to pick up stuff so you can kill more enemies, repeat” is as fun as it ever was in ye olden days of first-person shooters. Multi-tiered, open areas that allow for varying approaches–both stealthy and aggressive–keep things from feeling too linear. A variety of enemy types will keep you on your toes, forcing you to adjust your tactics on the fly.

Should you get bored of the roughly five-hour story, there are plenty of secret areas to uncover, some of which will even transport Blazcowicz into a level straight out of Wolfenstein 3D, pixelated sprites and all. There’s also an arcade-like mode which transforms levels into self-contained shooting arenas, challenging you to score as many points as possible. It’s a lot of content packed into a nice little package, even if the main experience is smaller and more streamlined than its predecessor.

The Old Blood is certainly old in that it’s more of what came before, but when what came before was so fun, it’s hardly a problem.

This game was reviewed on PlayStation 4 with a copy provided by the publisher.

Highs

  • Fast, heavy focus on lots and lots of guns
  • New enemy types present unique challenges to overcome
  • Fans will love the many shout-outs and callbacks to previous Wolfenstein games
  • Open arenas allow for stealthy or guns-blazing playstyles

Lows

  • “Deep thoughts Blazcowicz” really should be a meme, because these quotes are ridiculous
  • Secondary characters are disposed of as quickly as they’re introduced
Wolfenstein: The Old Blood - Official Gameplay Trailer #1
Sam Prell
Sam Prell is an acting major-turned-freelance games journalist who has contributed to sites such as G4TV.com, Destructoid…
Where to find planes in Fortnite OG
Fortnite characters on plane.

Fortnite has been raining nostalgia down on its millions of fans with Season OG, revisiting various points in the game's history and giving everyone a chance to see how far the game has come. In doing so, many areas, weapons, utility items, and vehicles from years past have made a return for a limited time, including the fan-favorite X-4 Stormwing plane. There are plenty of these vehicles scattered around the map for you to find, so we'll list out each spot for you so that you can land near one anytime you'd like.
All plane spawn locations in Fortnite OG
Plane spawn locations via fortnite.gg. Plane spawn locations via fortnite.gg / fortnite.gg

There are 16 spawn locations for planes on the current OG map, with a total of 21 planes available to pilot. Here is a list of all of them.

Read more
All status effects in Lies of P and how to cure them
Pinocchio in Lies of P.

Lies of P is a challenging role-playing game that will test your mettle at every turn with deadly enemies and dastardly environmental traps. But to make things even a bit more difficult, you'll have to contend with a collection of status effects that can majorly affect your character and make things much harder for you in battle. We've compiled a list of all status effects in Lies of P, as well as a list of ways to cure them.
All status effects
There are a total of seven status effects, with each either dealing damage or having a noticeable impact on your ability to perform in battle. Here are all of them and how they work.
Overheat
Overheat is caused by taking too much fire damage too quickly. When the Overheat bar fills entirely, you'll begin to burn and lose health until it is cured or wears off naturally. During this time, your Guard Regain recovery amount will also be reduced, which can drastically impact your survivability in fast-paced encounters.
Shock
When Shock is applied, your character's stamina recovery will be reduced significantly, which can have devastating consequences. Until this effect is cured or wears of naturally, you'll be stuck with very limited movement and attack opportunities due to your decreased stamina.
Electric Shock
Not to be confused with standard Shock, Electric Shock is caused by taking too much Electric Blitz damage in a short period of time. When this happens, you'll take increased Electric Blitz and physical damage for the duration of the effect, and your Fable meter will drain continuously, which can reduce your attack options in combat.
Decay
Decay is caused by taking too much Acid damage within a small time window. This will cause constant weapon and acid damage, both of which can make life difficult for you in battle since letting it go on for too long can result in needing to repair your weapon while also dodging your foes' attacks.
Corruption
Corruption is caused by a buildup of, well, Corruption. When this happens, you'll be afflicted with what is essentially your textbook poison effect, meaning your HP will drain continuously until it wears off or is healed with an item. This can be especially challenging to cope with when also fighting enemies, so avoiding sources of Corruption is highly advised when possible.
Break
Break is an annoying status effect to contend with, as letting its bar build up entirely will temporarily decrease how much health your Pulse Cells heal. This can be especially frustrating when you already find yourself at low health and don't have many Pulse Cells left, but it's usually best to wait until the effect wears off before healing so you can ensure you get the maximum amount of health possible.
Disruption
Disruption is perhaps the most concerning of all status effects in the game, as you'll be instantly killed when the Disruption bar fills up entirely. If you find yourself in a situation where a lot of Disruption damage is being doled out, it's best to back off until the bar depletes some or you'll soon be seeing a Game Over screen.
How to cure status effects
There are multiple items in the game designed to help you cure specific ailments, as well as items that can increase your resistance to them so that you can reduce your chance of becoming infected to begin with. You can find these cure and resistance items in various places while exploring throughout the game, or you can buy them with Ergo from Polendia at Hotel Krat.

Attribute Purification Ampoule - Cures Overheat, Electric Shock, Decay, and Corruption
Special Purification Ampoule - Cures Shock, Break, and Disruption
Attribute Resistance Ampoule - Enhances resistance to Overheat, Electric Shock, Decay, and Corruption
Special Resistance Ampoule - Enhances resistance to Shock, Break, and Disruption

Read more
The best traits to level first in Remnant 2
Three characters shoot at a boss in Remnant 2.

Much of Remnant 2's leveling process is based around increasing the ranks of traits that you'll discover throughout your journe. This will give you plenty of opportunities to build a character that best matches your playstyle. In the game's opening hours, however, each character will begin with just a few traits that can be leveled, and your equally limited trait points can make deciding which of those you want to invest in somewhat of a challenge. In this guide, we'll give you our opinion on which of these are best to focus on for optimizing the early part of your adventure. Here are the best traits to level first in Remnant 2
Best traits to level first in Remnant 2
When beginning the game with a new character, you'll have only five traits – one archetype trait exclusive to the archetype you've chosen and four core traits that every character begins with. Your archetype trait will level automatically as you play with that archetype, so you don't need to do anything with that trait. Instead, let's take a look at the four other core traits and discuss which ones are best to invest in.
Vigor
Vigor improves your overall health, which means you can take more damage before dying. This is likely the most important trait to pump points into, especially when first setting out into the dangerous world of Remnant 2. Enemies hit hard (especially bosses) and you have limited healing options during these opening hours, so you'll need every bit of extra health you can get. It wouldn't hurt to prioritize this trait until you get it to level 10, actually, as you'll be able to get plenty more points as the game progresses, and being able to take a few more hits against the game's first few bosses is immensely helpful. This is even more true for Challengers in team compositions where they'll be tanking and spending a lot of time in melee range.
Endurance
Endurance improves your overall stamina, which will allow you to run and roll more during combat. This is a great option to level up if you're playing a character that is focused on melee, as it will allow you to run more when you get surrounded or roll out of the way of enemy attacks without worrying as much about your stamina meter. For primarily ranged players, though, it's a bit less useful, so you're probably better putting those points elsewhere early on. As with Vigor, though, Challengers will likely benefit most from the trait due to their tendency to be a group's close-quarters combat specialist.
Spirit
Spirit improves your weapon mod power generation. This helps you to earn the ability to use your weapon mods more often in combat, meaning that its usefulness is entirely dependent on how useful your weapon mods are to your build. At the beginning of the game, your weapon mods will be most helpful during boss battles, and you're likely to end them before generating a second use of your mod anyways. Because of this, Spirit is likely better saved for leveling later on so that you can focus on survivability first. Gunslingers, however, are likely to see this as a good option in group settings because they're designed to be a DPS powerhouse.
Expertise
Expertise improves the cooldown speed of your archetype skills. This will aid you in using these skills more frequently, which can be a help against bosses and packs of deadly foes. However, like with Spirit, the usefulness of this trait in the initial few hours of the game is limited due to the already long cooldowns and the speed at which many bosses are likely to fall anyways. While Vigor should still be a priority for most classes, Expertise can be a particularly worthwhile trait for Medics who are playing with a group, as it's vital to keep their healing capabilities available as much as possible.

Read more