Skip to main content

Internal iOS 13 code spills beans about new Apple AR headset

According to a report from MacRumors, internal builds of iOS 13 contain lines of code referencing what could be an augmented reality headset or pair of smartglasses.

We thought we’d heard the last about Apple’s rumored AR smartglasses when the long-rumored project was widely reported to have been shelved in July 2019. Back then, it was assumed the departure of Apple designer Avi Bar-Zeev from the AR glasses team in January may have been what caused the shutdown, but now it seems that may have been premature. Instead, it seems possible the development was continued.

apple AR glasses patent
A previous Apple AR patent sketch Image used with permission by copyright holder

According to the documentation seen by MacRumors, internal builds of iOS 13 (those not yet released to the public through beta or general release) contain an app called “STARTester”, which swaps an iPhone into and out of a head-mounted mode — presumably to mimic the performance of an AR headset for testing purposes. The app also seems to have two different states for being worn or being held.

That wasn’t all that was unearthed either. More investigation discovered elements like “StarBoard mode”, which came with a selection of “views” and “scenes”. Most of these elements were tagged with the letters “AR” — cementing the presumption they link to augmented reality, rather than a fledgling Apple virtual reality. An internal README file also describes the StarBoard system as being a shell for stereo AR-enabled apps and hints at a device codenamed “Garta”.

So it seems likely Apple is once again developing an AR-enabled headset of some sort. Despite the initial development taking place on an iPhone, it’s unlikely to physically incorporate an iPhone in its usage — such a solution seems inelegant for Apple. Instead, expect an Apple AR headset to be tethered to an iPhone through a Bluetooth or similar connection.

While it seems Apple is still a way off from making its own smartglasses a reality yet, it has already shown off some serious AR muscle in the form of Minecraft Earth, which transposes the game’s familiar blocky visuals onto your real life, through your iOS device.

We’ve also had chance to play with a few AR headsets already. Google’s now-abandoned Google Glasses were the first to see the light of day, while the Vuzix Blade, North Focals, and the Magic Leap One all offered their own way to see the world through a technologically-enhanced filter. The technology isn’t really there yet — but if Apple chooses to enter the arena, then we could see the tech’s prospects take a huge leap forward.

Editors' Recommendations

Mark Jansen
Mark Jansen is an avid follower of everything that beeps, bloops, or makes pretty lights. He has a degree in Ancient &…
iOS 17.5 just launched with a huge security feature for your iPhone
Apple iPhone 15 Plus and Apple iPhone 15 Pro Max seen from the back.

Apple iPhone 15 Plus (left) and Apple iPhone 15 Pro Max Andy Boxall / Digital Trends

Apple has just released the iOS 17.5 update for iPhones, which brings a host of new features. For European Union residents, it enables Web Distribution, which means you can sideload apps from the internet and won’t be limited to the App Store.

Read more
Apple’s new iPads look amazing, but there’s one big problem
Renders of the 11-inch and 13-inch models of the iPad Pro 2024.

After a year-long drought, Apple finally released some new iPads during its Let Loose event on May 7. Though it was just the iPad Air and iPad Pro models that were updated, we did get a 13-inch option for the iPad Air along with the standard 11-inch size, as well as iPad Pros with new OLED displays.

The iPad Airs now come equipped with an M2 chip inside, while the iPad Pros mark the debut of the new M4 chip. Exciting stuff, right? Unfortunately, as enticing as the hardware is, there is still one thing holding the iPad back -- and it's all Apple's fault.
Exciting new hardware, boring old software
iPad Air 2024 Apple

Read more
There’s something Apple isn’t telling you about the new iPad Pro
A render of the front and back of the 2024 iPad Pro.

Earlier this year, I bought a new MacBook Air. It was the entry-level 13-inch trim with an eight-core graphics engine. If my budget allowed, I would’ve loved to go with the higher-end M3 version with a 10-core GPU inside.

Spending a few hundred dollars for the higher RAM and storage configuration automatically gets you the more powerful M3 variant. Conversely, you can’t just pay more for an M3 version with a beefier GPU. If you want the best performance possible, you have to pay for the higher storage/RAM models. It’s an infuriating and darn expensive situation, but that’s how Apple rolls.

Read more