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Nintendo Wii U updates speed up the console and connect Miiverse to your smartphone

Image used with permission by copyright holder

Nintendo Wii U owners rejoice: The Christmas purchase of a brand new Nintendo console was not made in vane. The Kyoto company is bringing all kinds of games your way over the next eighteen months. There’s new Mario, Mario Kart, and Super Smash Bros. waiting for you at E3, but there’s also all kinds of peculiar new stuff to satisfy the serious gamer. There’s a new Yoshi inspired by Kirby’s Epic Yarn and a Fire Emblem crossover with Shin Megami Tensei. If that doesn’t tickle your fancy, Nintendo’s trying its hand at HD remakes with The Legend of Zelda: The Wind Waker.

New games are all well and good, you say, but what about the Wii U itself? Even after the massive mandatory update that needs to be installed after plugging the box in, that console chugs, with long wait times for loading up a game and even navigating the menu. Nintendo says that it’s got major fixes and new functionality coming to the console this spring in addition to all those shiny new games.

Two firmware updates are coming to Wii U between now and the end of summer. The first update will add the Wii U’s new Virtual Console to the eShop, bringing NES, Super Nintendo, and Game Boy Advance games to the machine, but that’s not all. Nintendo preisdent Satoru Iwata promised on Wednesday that this spring update will greatly improve loading times as well as navigation back to the console’s home screen. No more waiting for two minutes after selecting an Amazon Prime movie through Nintendo TVii. The following update in the summer promises to bring more new features to the system, but Nintendo won’t detail those until closer to release.

Nintendo is also introducing another piece of major functionality this spring. Miiverse, Nintendo’s social network that so far is Wii U only, is going to be available as an app for smartphones come spring. This will also introduce private communities to new games like Wii Fit U.

This new app is arguably the most exciting thing about all of Nintendo’s announcements. It’s a show of growth on the part of company, a tangible example of how it’s changing the way its games interact with people’s lives. Being able to track fitness progress on a mobile device is just the sort of thing that could make Wii Fit relevant again.

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Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
I paid $2 a day to play an abandoned Wii Sports sequel
wii sports club retrospective boxing

It’s hard to find someone who was alive during the Wii’s heyday that hasn’t at least tried Wii Sports. It’s one of the bestselling games of all time, and its simple but accurate motion controls made everyone from young kids to seniors feel like they were an athlete for a few minutes. Those are big shoes to fill for any game trying to follow it up, and Nintendo Switch Sports is poised to reinvigorate the formula on April 29 with its reworked visuals and new sports offering.
But did you know that another Wii Sports game came out between those two titles? In the early days of the Wii U, Nintendo released Wii Sports Club, a remake of the classic casual sports title for the failed Wii U console. It enhanced the controls and visuals and tried to give the Wii Sports series a lively community.
Nintendo Switch Sports rekindled my memory of Wii Sports Club's existence, and following the announcement of the Wii U eShop's impending closure, I knew I wanted to check it out and see why this follow-up fell into obscurity. This meant paying $2 a day to access a remake of Wii Sports with broken features that almost no one was playing. Was it worth it? No, but it's a very fitting Wii U game as it's also a product completely overshadowed and made redundant by its predecessor. 
Wii U - Wii Sports Club All Sports Trailer
Pay to play
I was able to find Wii Sports Club on the Wii U eShop and download it for free. While free-to-play Wii Sports seems like a fantastic idea, it doesn’t last long. The first time I booted up the game, I had a 24-hour free trial to try any of the five sports -- tennis, bowling, golf, baseball, and boxing -- that I wanted. I got a bit of tennis and bowling in on my first day with the game, but didn't see everything it had to offer.
After that first day, it was time to pay up. I was given two payment options in-game that would then bring me the Nintendo eShop. I could purchase the individual sports for $10 each, which would give me access to them and their associated minigames forever. My other option was to pay $2 a day to access everything.
Although having to buy a $2 day pass several days in a row for an abandoned Wii U game wasn't really a wise financial investment, I was curious enough to succumb to this microtransaction and keep playing. Doing that and only spending around $14 makes a lot more sense than paying $50 for remakes of games I got for free with my Wii over 15 years ago. This monetization scheme doesn't seem like it was that good of a deal in 2014, and it definitely isn't one now when there are tons of cheaper or free fitness apps that people can get much more out of. But what exactly did I get for that money?
Reinventing sports
Since June 2014, Wii Sports Club has featured the same five sports as the original Wii pack-in: Tennis, bowling, golf, baseball, and boxing. The individual sports play as you remember them in the original Wii Sports for the most part. Swinging the Wii Remote causes your character to make the same motion with a tennis racket, golf club, bat, ball, or fist. Some training mode minigames do shake the formula for each sport up a bit, but none kept my attention for long.
The most significant gameplay differences between the original Wii Sports and Wii Sports Club are Wii MotionPlus support and the Wii U GamePad. Wii MotionPlus is obviously more responsive than the basic Wii Remotes, so the movement of whatever you’re holding in-game does feel more accurate in Wii Sports Club. That said, the game is still easy and accessible enough that I’d call it a must-try for players who love Wii Sports.
Then there’s the Wii U GamePad, which comes up in golf and baseball. In golf, you place the Wii U GamePad on the ground, and it displays the ball you have to hit. It’s a fun visual touch but very gimmicky. Meanwhile, the GamePad’s gyroscope is used to aim pitches and catch balls in baseball. Although baseball makes much better use of the GamePad, constantly switching between it and the Wii remote can get tiring. Outside of those features, the Wii U GamePad is fairly useless in Wii Sports Club, so it isn’t nearly as good of a tech demo for its system as the original Wii Sports was.

Overall, these five sports are only slightly enhanced versions of what you remember from the original Wii Sports. It’s a remake that’s not wholly necessary, considering one can play the original game on Wii U via backward compatibility. That’s not a good thing when there are over six times more copies of Wii Sports out there than there are Wii U systems. It's a bite-sized version of the conundrum that the Wii U also found itself in. 
Gone clubbing
Wii Sports Club is so named because Nintendo focuses on in-game clubs. Each day, players can choose to join a club -- many of which are based on states, regions, or countries. These clubs are then ranked individually for each sport, depending on their players’ performance.
I joined the Illinois club, but this didn't have a noticeable impact on my experience because Wii Sports Club's social functionality doesn't really work anymore. While it still tracks clubs' performances online, there's no good way to communicate.
Playing Wii Sports Club is a lonely experience in 2022.

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Nintendo’s eShop closures are a necessary, but messy move
A Nintendo Wii U gamepad flat on a table.

Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
More significant Wii U games and a handful of 3DS titles were ported to Switch, but many titles are still stuck on those systems and can’t be ported. Once the digital storefront shutdowns, digital-only titles will be gone forever, and physical copies of these titles will get more expensive and harder to experience. Fans and game preservationists have not been pleased by this decision, with the Video Game History Foundation giving the most candid response.
https://twitter.com/GameHistoryOrg/status/1494398068346654720
Following this announcement, Digital Trends spoke to an industry analyst and game preservationists to get a better idea of what exactly caused Nintendo to shut down these stores and to learn how it could do a better job at preserving its legacy.
Why is Nintendo shutting down the 3DS and Wii eShops?
Officially, Nintendo’s FAQ on the eShop closures says “this is part of the natural life cycle for any product line as it becomes less used by consumers over time." The answer doesn’t get into specifics and might confuse those still playing games on the system or fans of games only available on Wii U or 3DS. Omdia Principal Analyst Matthew Bailey explains Nintendo’s user base argument in more detail, highlighting the massive gap between the number of people playing the Switch as opposed to the Wii U.
“While Omdia expects the number of Switch consoles in active use to exceed 90 million on a global basis this year, the Wii U’s global active installed base will drop under one million in 2022,” he explains. “Even when you include the more enduring 3DS family of consoles into the equation, the Switch still comfortably accounts for over 90% of Nintendo’s total active console install base.”
If one is going off just the numbers, it’s sensible that Nintendo would want to focus on the majority of its players. Bailey admits that “Switch users are already reaping the benefits of Nintendo’s singular first-party development focus on one platform.” Still, one might argue that Nintendo should just let the eShops remain up even if it isn’t actively updating or maintaining them.

Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
“As these systems age, they require patches, security, special contracts, updates, and personnel that know how they were built (and maintained),” his Twitter thread explains. “As time goes on, there are security holes, servers, code, infrastructure, etc., that can’t be brought up to modern standards. It becomes a constant struggle between maintaining legacy systems, paying people to do so, and trying to keep up with global regulations. It’s not cheap by any means. They can’t just ‘leave the lights on’ and stop supporting them. What if someone hacked the payment processor?”
With every passing year, the Wii U and 3DS eShops likely became more expensive to maintain and an increased security risk for the video game publisher. Instead of investing the time and resources into pleasing a smaller amount of players, the easier option is to turn everything off entirely. While he isn’t affiliated with Nintendo, Game Over Thirty’s assessment aligns with what we’ve heard from Nintendo and Omdia.
"The Wii U’s global active installed base will drop under one million in 2022."

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Nintendo is ending Wii U and 3DS eShop service
Photos of the 3DS eShops

Nintendo has announced the end of its eShop service for the Wii U console and 3DS handheld. The eShop will stay live on those devices until late March 2023, after which players will no longer be able to purchase games or download eShop apps and services for those devices.

After the closure, players will still be able to redownload games and DLC that they already own, use online play, and download software updates.

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